Thread: AD&D Ruleset updates coming
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May 5th, 2020, 18:49 #31---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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May 6th, 2020, 01:09 #32---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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May 6th, 2020, 01:43 #33
- Join Date
- Mar 2020
- Posts
- 74
Excellent - Thank you.
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May 7th, 2020, 16:06 #34
- Join Date
- Oct 2015
- Location
- Lake in the Hills, IL
- Posts
- 107
Love the new drop down menu and upcoming changes - any support or options for font type or size for older eyes
Currently GMing:
* The Haunted Highlands - Castles & Crusades
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May 7th, 2020, 17:03 #35---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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May 7th, 2020, 17:26 #36
Here is what the menu system is looking like now. The menus now are "on top" of everything when opened. Added the ability to directly get to the reference manuals in any loaded modules you have using the "Books" menu.
Last edited by celestian; May 7th, 2020 at 17:31.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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May 7th, 2020, 18:55 #37
- Join Date
- Oct 2015
- Location
- Lake in the Hills, IL
- Posts
- 107
Understand the font issue, above looks very nice.
Question on “to hit” and “damage” rolls dropped directly on map tokens. When in melee the active token in the combat tracker covers the target so attacks and damage will hit the attacker. Rolling over the target still shows the attackers name. It was very apparent last night when giant attacks in melee were hitting themselves. Is there a setting for that?Currently GMing:
* The Haunted Highlands - Castles & Crusades
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May 7th, 2020, 20:19 #38---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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May 8th, 2020, 04:19 #39
The issue was that with giants and PCs in close proximity it was very easy for damage that was supposed to be dropped on the PC to be dropped on the giant instead. The issue seemed to be the active indicator with the 4 green chevrons somehow increased the active area of the giant tokens.
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May 8th, 2020, 05:55 #40
The hitbox for the initiative indicator will be disabled in the next update I push out (you can check it out on the Test channel). It's currently in my latest build but I've not released it as I test other changes. I expect those updates will be released on the 18th if all goes as I expect during my testing this weekend.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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