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  1. #391

    Thank you!

    Thank you so much for working on this! I have a Genesys game that I'm probably going to be resuming soon, and I just picked up FG recently to continue gaming through quarantine, and tossed around the idea of working on my own ruleset for it. I'm going to do what I can to run this through its paces. Is there a GitHub repo for it yet? I didn't see mention of it in the thread, and I've already found a couple issues that I could submit a PR for.

    Cheers and thanks again!

  2. #392
    Incase you looking for the worst bug it would have to be the minnon group skills not working.

  3. #393
    A couple things:

    1. Any idea when it will be possible to add talents, abilities, etc.?
    2. What is the last column (the number field to the immediate left of the die icon) in the skills tab? I'm guessing it's ranks in each skill, but it doesn't seem to be editable.
    3. I get the following error when I drop dice in the dice pool:
    [4/29/2020 8:33:55 AM] [<color="red">ERROR</color>] Script execution error: [string "classes/desktop/diebox.lua"]:235: attempt to concatenate local 'type' (a nil value)

  4. #394
    Is anyone else testing this having my issue of not being able to put a PC character token on a map?

  5. #395
    Quote Originally Posted by GrizzledNoob View Post
    Is anyone else testing this having my issue of not being able to put a PC character token on a map?
    Did you try dragging the token from the combat tracker onto the map?

  6. #396
    Quote Originally Posted by sevrick View Post
    Did you try dragging the token from the combat tracker onto the map?
    Yes. I cannot get either the PC or the NPC token on the map from the combat tracker. I can bring it from the NPC "character sheet" to the map, but cannot from the player character sheet. I am able to pull any token from the token bags on to the map, just not from the PC sheet or the combat tracker.

  7. #397
    Does it work from the combat tracker for you Sevrick?

  8. #398
    Hello all, thank you all for working on this. Been trying to read through the thread and want to get a a oneshot running for a group using FFG Star wars. I noticed the front page hasn't been updated since January and going through the forum there is also the Genysis ruleset guys that you all are working with...I just want to know what currently is the best working setup for starwars? Do we load up Genysis but then load up a star wars module or are they 2 different systems still...I'm just a little confused on what is the best method currently.

  9. #399
    He is still working on the base game. My understanding is after this gets done then a star wars module or extension could be created. Right now I would just use the old eote ruleset for fg classic if I was wanting to play star wars

  10. #400
    Trenloe's Avatar
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    Quote Originally Posted by ChefboyArdy View Post
    I just want to know what currently is the best working setup for starwars?
    If you're using FG Classic look at this ruleset: https://www.fantasygrounds.com/forum...iny-v2-ruleset

    It doesn't have some of the CoreRPG features you may be useful, but it's totally usable (I've run many games with it, as have others) and there are some good base library modules for it. too.

    If you're using FG Unity then the ruleset in this current thread is where you'll need to look - but the Star Wars extension mentioned hasn't (to the best of my knowledge) been created yet.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

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