Thread: Eberron for Savage Worlds
-
August 15th, 2019, 14:47 #11
- Join Date
- Dec 2004
- Location
- Atlanta, GA
- Posts
- 22
Posted about it on my blog which feeds out to the Savage Bloggers Network feed.
https://blog.immaterialplane.com/201...erron-for.html~ Kristian Serrano
-
August 17th, 2019, 18:18 #12
-
August 18th, 2019, 02:53 #13
Fantastic work!
Extension writer, FGU Backer, Ultimate License holder.
5E Enhancer (development and support on hold for now)
Combat Enhancer 5E Classic (no longer officially supported, community support only)
ps. Do not send PM's for support for the extensions I write, I will not not be able to respond there. Use the relevant forum threads instead so the community can benefit from the replies, thank you.
-
August 27th, 2019, 15:20 #14
- Join Date
- Dec 2015
- Posts
- 4
This is awesome!
-
October 3rd, 2019, 00:56 #15
- Join Date
- Dec 2004
- Location
- Atlanta, GA
- Posts
- 22
Finally got around to making a cover for it.
https://drive.google.com/file/d/1968...ew?usp=sharing~ Kristian Serrano
-
October 3rd, 2019, 17:55 #16
Module
- Uploaded new .mod with the cover art provided by Kristian above, and a new thumbnail utilizing the cover art. To accommodate the new cover, I rearranged the first two pages of the reference manual. Now the cover page is just that, and provides an imagelink to pop out a larger version. I shifted the contents of the original 'cover' page to the credits page, so that now looks much nicer.
- Updated screenshot on first post to show the cover art.
- SWEL source also updated to reflect these changes.
-
November 15th, 2019, 01:46 #17
- Join Date
- Dec 2004
- Location
- Atlanta, GA
- Posts
- 22
I just wanted to let you know that I've added a changelog at the end of the document. This should make it easier to keep track of changes going forward.
~ Kristian Serrano
-
April 11th, 2020, 14:13 #18
Just uploaded a new version of Eberron for Savage Worlds -- see the first post in this thread for the links. Both the extension and the module are new.
This brings the product up to the March 18, 2020 version seen on Kristian's Google Doc.
Additionally, the SWEL source file now has a readme.txt with step-by-step instructions for how to create this module.
-
April 16th, 2020, 17:58 #19
- Join Date
- Sep 2018
- Location
- Salt Lake City, UT
- Posts
- 32
Thanks for potting this together.
So for my own education does the SWEL markdown allow one to modify and edit the ext and module? I am pretty new to Fantasy Grounds and trying to sort through how everything works.
-
April 16th, 2020, 18:04 #20
The SWEL markdown is more as an example of how to use it to build content (modules, not extensions) since there are precious few examples out there to learn from, but yes, you could absolutely tweak the markdown to create your own customized version.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks