Thread: Universal Module Extension
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February 4th, 2020, 23:37 #51
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February 4th, 2020, 23:43 #52
I have FGU ultimate. But I'm waiting a while before using it. I don't know how to add any extensions to it or anything. I am going to wait until there are people who are pro at it and make plenty of youtube videos and tutorials.
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February 5th, 2020, 00:45 #53
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 21,007
The latest build of FGU should fix extension loading on player side, which is what Damned was referring to being broken.
Regards,
JPG
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February 5th, 2020, 00:52 #54
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February 5th, 2020, 07:51 #55
Downloaded it. Inserted into FG Classic. Started a new campaign with PFRPG2. Chose the Curse of the Crimson Throne adventure path from PF1.
In about an hour, I had the new stats, monsters and treasure entered in. And I'm ready for my first remote session of CotCT in PFRPG2 in Fantasy Grounds.
Amazing.
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February 5th, 2020, 11:29 #56
Boom! Good stuff.
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February 8th, 2020, 14:28 #57
Ive added a Unity build in Post #2 for now. Please test.
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February 22nd, 2020, 01:00 #58
- Join Date
- Jun 2016
- Posts
- 1
Absolutely brilliant.
Thank you.
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March 27th, 2020, 22:20 #59
Awesome! I've been digging through my dad's collection for mods, and having to enter everything in manually sucks. I was just about to go on the forum and ask if I could use modules from old editions of D&D, so I could load maps, images, descriptions, and the like, when I found this. I look forward to trying it out.
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April 4th, 2020, 08:08 #60
This is just what I am looking for but for some reason the link to the files in post 1 isn't working-sorry,can you help?
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