Thread: Adding multiple professions
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November 27th, 2018, 08:20 #11
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That's great news.
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March 29th, 2020, 00:12 #12
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Sorry for reviving that old thread, but I used it as a source for copy paste, created a module adding professions and skills as well as skill cost and now have some questions.
- The type tag in the skills seems to be for grouping, is there a cheat sheet or should I try & error it?
- The calc tag seems to be claculation method, same question as above
- I can use the skilldev to import all my added skills in the charsheet and that seems fine, how is overwriting existing skills handled?
- Is adding the cost the same as adding the skills or do i have to add them separately someplace else if I add completely new ones?
- In the example above there is a library addition for the professions, how would i do this for my new skills?
- It seems my skills are also not added to the list of skills (neither primary nor secondary, I can just import all to a character, how would I add them to the regular lists?
- The professions I added are only partially visible in the charsheet pulldown list, it seems to add only one, (maybe the last one) , do I need to adjust the size?
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March 29th, 2020, 01:06 #13
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Hi strubbel,
No worries about reviving an old thread.
Skill type:
1 = MM moving maneuvers
2 = SM static maneuvers
3 = OB offense bonus
4 = SP special
Calculation type:
1 = Std. standard progression
2 = Base basic progression (rank x 5)
3 = Hits hit points
4 = Man. manual calculation
5 = PP power points
Modifying existing skills will be tough right now because they are in Character Law. I am trying to make it so things like this can be modified but it will be a future release.
When adding skills you want to have the skills costs in the <costs> section with a separate entry for each profession. If you add new professions then you need to add them to each skill. All the costs are currently with the skills. I might be changing that when I work on the professions in the new version. I would like them to display the information like they do in the Rolemaster Companions so it is easy to see what they get. Until I get to that point, I won't know if it will need to change but I am trying not to break any modules (unfortunately I had to break the RM table modules) so I will have a workaround if I do change it.
Here's an example from a module I made:
Code:<Section-04> <librarylink type='windowreference'> <class>referencetext</class> <recordname>..</recordname> </librarylink> <name type='string'>Skill Category: Animal Skills</name> <text type='formattedtext'> <h>Animal Skills List</h> <linklist> <link class='skill' recordname='reference.skilllist.primaryskills.list.id-00019@Rolemaster Companions'>Ride</link> <link class='skill' recordname='reference.skilllist.secondaryskills.list.id-00007@Rolemaster Companions'>Animal Handling</link> <link class='skill' recordname='reference.skilllist.secondaryskills.list.id-00009@Rolemaster Companions'>Animal Training</link> <link class='skill' recordname='reference.skilllist.secondaryskills.list.id-00017@Rolemaster Companions'>Beast Mastery</link> <link class='skill' recordname='reference.skilllist.secondaryskills.list.id-00046@Rolemaster Companions'>Driving</link> <link class='skill' recordname='reference.skilllist.secondaryskills.list.id-00064@Rolemaster Companions'>Herding</link> <link class='skill' recordname='reference.skilllist.secondaryskills.list.id-00078@Rolemaster Companions'>Loading</link> </linklist> </text> </Section-04>
You shouldn't need to adjust the size. It will do it automatically but I think it will only show one of each tag so make sure you haven't duplicated any tags for your professions.
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March 29th, 2020, 10:58 #14
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Thanks a lot, will try this tonight (cest).
But for future reference, would there have been a place to look up these numbers for category and type?Last edited by strubbel; March 29th, 2020 at 11:04.
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March 29th, 2020, 18:33 #15
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They are actually comments in the ruleset code. I hope to get some of this documented though.
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March 29th, 2020, 23:26 #16
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Thanks again, I've got it working now.
The professions are in the pulldown. I am generating the XML via a VBA Script from an Excel table I used for my charachters so far. I had not looped through all parts properly.
The skill entries are categorized and typed now and I can add "all skills" via the skill development window or drag them from the module in the library.
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March 29th, 2020, 23:47 #17
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Good job!
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