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March 22nd, 2020, 23:24 #51Crusader
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Two more questions:
I can drop a die onto the modifier stack (e.g., when rolling a Success die), but it's not applied. I thought it might roll the added die. Is that expected? Or am I misunderstanding how to add Success dice to rolls?
For tracking Fellowship Points & Success Dice for an encounter, what do folks find works best? I can see tracking them as a Public Note or possibly in the Party Sheet.
Thanks!
BTW, Torment, I really like your theme. Nice job.
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March 23rd, 2020, 17:33 #52
For additional success dice, just roll the extra d6 from the dice below the chat window and add it to the total of your skill roll. You should have declared how many additional success dice you are using to the GM before rolling. Alternatively, you could temporarily up the skill score by the number of additional dice being used.
Same for virtues or blessings that ask you to roll an extra feat die and select the higher roll. Just roll the d12 from below the chat window.Using Ultimate license - that means anyone can play.
Valarian's Fantasy Grounds Rulesets
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March 23rd, 2020, 17:35 #53Using Ultimate license - that means anyone can play.
Valarian's Fantasy Grounds Rulesets
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March 23rd, 2020, 19:44 #54Crusader
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March 25th, 2020, 18:30 #55Crusader
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Wow, I haven't been checking out the forum in a long while but so happy to see all the progress on The One Ring Core Conversion!
I'm going to check out and play around to it! Thank you to everyone that has worked on this and added to it!
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March 26th, 2020, 01:54 #56Crusader
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I'm in the Unity Beta, will this work for it? I uploaded "TheOneRing" Pak and grabbed my old TOR PLAYER MOD that I had added all the rules to (I own the book) and it just won't show up in Unity (yes, I placed it in the MOD folder). I did changed the ruleset name in the definition.xml to "TheOneRing", saved it, re-zipped and changed to .mod. Won't appear.
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March 26th, 2020, 08:43 #57
Here's the definition for mine:
Check the zipped version. You need to zip from within the folder, not the folder itself.Code:<?xml version="1.0" encoding="ISO-8859-1"?> <root> <name>Adventurer</name> <author>Cubicle 7 Entertainment Ltd.</author> <ruleset>foundations_core</ruleset> <ruleset>fcore-TOR</ruleset> <ruleset>TheOneRing</ruleset> </root>
Using Ultimate license - that means anyone can play.
Valarian's Fantasy Grounds Rulesets
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March 26th, 2020, 23:45 #58Crusader
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Thank you Valarian.
I feel like an idiot as I didn't zip it within the folder, which you told me years ago to do! Works like a charm!
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March 26th, 2020, 23:51 #59
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March 30th, 2020, 10:31 #60
UNITY or BUST :)
so is there a unity download?, only error I get when run in unity is following dice and missing fonts.
[3/30/2020 7:54:41 PM] [<color="red">ERROR</color>] die: Name (d12.1) must be alphanumeric value. [TheOneRing] [gameelements.xml]
[3/30/2020 7:54:41 PM] [<color="red">ERROR</color>] die: Name (d12.2) must be alphanumeric value. [TheOneRing] [gameelements.xml]
[3/30/2020 7:54:41 PM] [<color="red">ERROR</color>] die: Name (d12.3) must be alphanumeric value. [TheOneRing] [gameelements.xml]
[3/30/2020 7:54:41 PM] [<color="red">ERROR</color>] die: Name (d12.4) must be alphanumeric value. [TheOneRing] [gameelements.xml]
[3/30/2020 7:54:41 PM] [<color="red">ERROR</color>] die: Name (d12.5) must be alphanumeric value. [TheOneRing] [gameelements.xml]
[3/30/2020 7:54:41 PM] [<color="red">ERROR</color>] die: Name (d12.6) must be alphanumeric value. [TheOneRing] [gameelements.xml]
[3/30/2020 7:54:41 PM] [<color="red">ERROR</color>] die: Name (d12.7) must be alphanumeric value. [TheOneRing] [gameelements.xml]
[3/30/2020 7:54:41 PM] [<color="red">ERROR</color>] die: Name (d12.8) must be alphanumeric value. [TheOneRing] [gameelements.xml]
[3/30/2020 7:54:41 PM] [<color="red">ERROR</color>] die: Name (d12.9) must be alphanumeric value. [TheOneRing] [gameelements.xml]
[3/30/2020 7:54:41 PM] [<color="red">ERROR</color>] die: Name (d12.10) must be alphanumeric value. [TheOneRing] [gameelements.xml]
[3/30/2020 7:54:41 PM] [<color="red">ERROR</color>] die: Name (d12.11) must be alphanumeric value. [TheOneRing] [gameelements.xml]
[3/30/2020 7:54:41 PM] [<color="red">ERROR</color>] die: Name (d12.12) must be alphanumeric value. [TheOneRing] [gameelements.xml]
[3/30/2020 7:54:41 PM] [<color="red">ERROR</color>] die: Name (d6.1) must be alphanumeric value. [TheOneRing] [gameelements.xml]
[3/30/2020 7:54:41 PM] [<color="red">ERROR</color>] die: Name (d6.2) must be alphanumeric value. [TheOneRing] [gameelements.xml]
[3/30/2020 7:54:41 PM] [<color="red">ERROR</color>] die: Name (d6.3) must be alphanumeric value. [TheOneRing] [gameelements.xml]
[3/30/2020 7:54:41 PM] [<color="red">ERROR</color>] die: Name (d6.4) must be alphanumeric value. [TheOneRing] [gameelements.xml]
[3/30/2020 7:54:41 PM] [<color="red">ERROR</color>] die: Name (d6.5) must be alphanumeric value. [TheOneRing] [gameelements.xml]
[3/30/2020 7:54:41 PM] [<color="red">ERROR</color>] die: Name (d6.6) must be alphanumeric value. [TheOneRing] [gameelements.xml]
[3/30/2020 7:54:44 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (Westron). [TolkienLanguages] [extension.xml]
[3/30/2020 7:54:44 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (Quenya). [TolkienLanguages] [extension.xml]
[3/30/2020 7:54:44 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (Sindarin). [TolkienLanguages] [extension.xml]
[3/30/2020 7:54:44 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (Khuzdul). [TolkienLanguages] [extension.xml]
[3/30/2020 7:54:44 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (Rohirric). [TolkienLanguages] [extension.xml]
[3/30/2020 7:54:44 PM] [<color="red">ERROR</color>] font: Missing TTF tag for font (noneoftheabove). [TolkienLanguages] [extension.xml]
All seems to work ok bar the nice TOR dice graphics and fonts, still shows standard nos, seems to be a common issue with other extentions I have FGC to FGU (fonts are an issue)Last edited by Naroe; March 30th, 2020 at 10:33. Reason: added
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