Thread: SW Enhanced Library
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March 21st, 2020, 23:03 #21
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March 21st, 2020, 23:20 #22
In general this looked ok setup but your Fantasy Grounds appData directory does not look ok. Have you done tweaks where the FG AppData directory is because by default it does not exist there. Easiest way to detect your AppData folder is to start FG in launcher and clicking the folder icon on top right side of the view. There you should have ruleset, modules and extensions folders that are used to load these resources.
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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March 21st, 2020, 23:25 #23
Definitely in the wrong location. The Savage Suzerain and Savage Mojo visible on the launcher aren't in the folder that you are showing for your extensions. You'll need to move that Fate extension if you want to use it as well.
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March 22nd, 2020, 00:04 #24
You have any idea how much you guys rule? Ikael and Mortar, you're both right. I fixed with a simple click. I didn't even see that little folder on the upper right. Moved, restarted, fixed!
Now to figure out how to use it. My buddy Eric L put up a video about it. I'm going to give that a good watch. Thanks!
I downloaded the other extension, (Contacts, Global Effects, Roll Statistics, NPC Maker) as well. I gots learnin ta do.
Youdidit.pngLast edited by Dandersonjr32; March 22nd, 2020 at 00:13.
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March 22nd, 2020, 00:17 #25"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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March 22nd, 2020, 19:54 #26
Quick question. Playing with the Enhanced Library utility here, and I'd like to edit a library that I've already created and exported. Is there anyway to do that?
Thanks.
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March 23rd, 2020, 16:30 #27
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If you mean a module. Just open the campaign you created it in, make changes, re-export. Best practices in case you weren't aware of it is to create module(s) in their own separate campaign that you don't have players connect to, then start a separate campaign that uses the module(s) you created to play in. This keeps changes made in game from getting into your module by mistake by maintaining a separate dev campaign.
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March 23rd, 2020, 16:32 #28
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March 30th, 2020, 15:06 #29
Hello,
First of all, thanks for the awesome tool! I'm having a bit of problem using it, when I try to create a blank module and add parts to it, upper section of the list gets cut out. I can not seem to be reach anything above Campaing: Battles (Random). I'm attaching an image of the situation.
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April 3rd, 2020, 21:53 #30
I've started working on my upcoming Tyrnador campaign for SWADE on FG. I want to import most of the stuff from the Tyrnador PG & DMG. I've got the Enhanced Library all fired up and ready to start importing all of the gear.
I started GEAR lists for all the different types, but for the life of me I can't figure out how to get the gear in there. I have my lists all ready to go, now how do I get gear into them.
All the lists for Enhanced Lib.png
I'm sure it's really simple and I'm just missing it.
Thanks in advance.
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