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March 10th, 2020, 20:27 #101
I still seem to be getting the error despite a new download. interestingly I get a similar error in unity.
vtm5th error 1.jpgvtm5th error 2.jpgUltimate License holder.
Discord username: Halaku
Currently GMing:
* Ashes of Ardenyan Chapter 2 - Pathfinder
* Venice by Night - Vampire the Masquerade
* Adventures in the Ebony Kingdom - Vampire the Masquerade 5th edition
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Finished Campaigns
* Curse of Strahd - DnD 5e
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* Necessary Evil the Next Generation - Masks
* Slipstream - Savage Worlds
* Necessary Evil - Savage Worlds
* Star Wars Age of Rebellion - FFG Star Wars
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March 10th, 2020, 20:34 #102
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I didn't get the error pre-update. Post-update I do.
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March 10th, 2020, 20:58 #103
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March 10th, 2020, 21:01 #104
I take note of both (1st is an easy fix I thought was applied, it rolled back in some point)
By expanding for lower generations you mean allowing the generation value be lower? No problem with that, I can put as low as 1. If you mean adding more than 5 dots to traits, Itīs impossible (by now) in 5th edition World of Darkness. If folks at WW-Modiphius change their mind about 6+ traits, we will modify the ruleset accordingly (Maybe with Werewolf 5th or so)
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March 10th, 2020, 21:14 #105Ultimate License holder.
Discord username: Halaku
Currently GMing:
* Ashes of Ardenyan Chapter 2 - Pathfinder
* Venice by Night - Vampire the Masquerade
* Adventures in the Ebony Kingdom - Vampire the Masquerade 5th edition
Playing In:
Finished Campaigns
* Curse of Strahd - DnD 5e
* Ashes of Ardenyan - Pathfinder
* Necessary Evil the Next Generation - Masks
* Slipstream - Savage Worlds
* Necessary Evil - Savage Worlds
* Star Wars Age of Rebellion - FFG Star Wars
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March 10th, 2020, 21:36 #106
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I just wanted to give an update. The patch was pushed through and it seems fixed now. Thanks for the quick response Luthbel.
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March 10th, 2020, 23:11 #107
Thanks for the reply.
I do mean being able to more easily mark on the character sheet for lower generation stats, like say a generation 7 vampire picking up rank 6 attribute, skill, and or discipline. So thank you for already having took that into consideration. For now i will just have to make sure i keep notes of what the stats are actually set at. (the campaign i am going to be running has a couple second gen vampires in it)I am your Friendly Neighborhood RageArmor.
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March 11th, 2020, 00:22 #108
They donīt want 6+ traits for now. The game designers explained to me that the classic system brokes with bigger dice pools than 10. That was the reason they didnīt allowed 6+ traits in Chronicles of Darkness, and they kept that in V5. Thereīre situations that can make up to 15 dice pools, but thatīs not common. I suppose that they will do something similar to Requiem: amalgams requiring big ratings of Blood Potency (thereīs a Daeva of blood potency 10 with a combined power of dominate 5 and presence 5, requiring BP 10: that power allows to instigate an entire city to auto-destruct itself, everybody, from humans to supernaturals start working towards that end, and the Ancient eats some bloody pop corns showing the spectacle )
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March 11th, 2020, 00:38 #109
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- Feb 2020
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First...Love the new changes to the character sheet. Especially how disciplines are displayed. Did not notice one issue. Made a test character with Strength 4, Brawl 3, and Potence 2 (Prowess). This should have generated a dice pool of 9 when Potence. However, if I select Brawl+Potence and use Strength to generate the roll I only get a pool of 6 dice. 1 Less then my base pool before Potence. When I select Strength and Potence and use Brawl to roll the dice I get a dice pool 5. It also acts as if Strength was not in the pool at all.
screenshot.JPG
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March 11th, 2020, 10:47 #110
Thanks again for the reply.
For now i will just have to figure something out on my end for how i am going to handle the Ancient Second Gen, and primogen. As the story i had been working on for years heavily involves at-least two of the second gen (and depending on the actions of the party may also heavily involve the primogen.)
Can't wait to see what is to come. As a follow up question, if i were to create a module that includes the other clans (not camarilla) would it be okay to put it here in fantasy grounds, at-least until an official module is made for those extra clans.I am your Friendly Neighborhood RageArmor.
Current License: Full
Time Zone: CT -5
Current Characters:
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