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March 4th, 2020, 02:23 #301
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March 4th, 2020, 10:41 #302Saint
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March 4th, 2020, 13:59 #303FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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March 5th, 2020, 04:15 #304Devotee
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- Dec 2019
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- 6
This may be a silly question, but with the work that is going on here, could the Star Wars dice and be an easy extension to add in? I still haven't gotten through the ruleset code to figure that out.
I have been working on adding the Dark Heresy Genesys conversion by Tom Cruise on FFG Forums into a module for this. I'm doing the same no description set-up and using page references to the PDF provided.
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March 5th, 2020, 11:57 #305Saint
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The only missing dice from star wars is the force one, but it is in the code already actually.
Genesys code is based on the star wars ruleset, and i kept it for compatibility.
After I am done with it, I will create a new updated version of the star wars ruleset, and instead of redoing it all separaterly, i will actually use the same feature in FG that allows the genesys ruleset to have core rpg features instead of having to code a whole ruleset from scratch, when doing that.
So yes it is easy to add the force dice as an extension, you would only need to add it to the dice list under the dice pool
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March 7th, 2020, 15:18 #306
So I did run a game. It went well enough. I did notice that when I shared a module and he tried to drag a talent to his character sheet he got an error and it wouldn't add it. So I tried doing it myself and it worked just fine and got no error.
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March 8th, 2020, 03:44 #307Saint
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Hi Sevrick
If you get the chance and see the error again, can you copy the message?
If you can, ask the player where exactly he droped the talent, when he dragged... was it in the main part of the sheet? exactly where talents go? somewhere else?
BTW: i am working on the combat track and vehicles yet... i am doing a different approach: i am updating the existing CT from SW, and will make it work in genesys, and later on another date, i will try to update it fully to the same code in core rpg.
I dont think this part is going to cause any issues, but i can recreate it later.Last edited by johniba; March 8th, 2020 at 03:50.
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March 9th, 2020, 03:34 #308Warrior-Priest
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- Oct 2018
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I can't tell you how happy I am that this is happening. If there is anything i can help with let me know, seriously. The only way this game is going to stay alive is through the community. You guys rock.
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March 9th, 2020, 14:46 #309Saint
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March 9th, 2020, 23:33 #310Saint
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Sorry for the lack of updates everyone, but i am still working on the combat tracker
Good news is, it is almost working now
I managed to port SW ruleset's combat tracker into genesys, for now i will not change any features, i will make it work and improve it later, but i wanted to share this small update
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