Thread: Henchman and Right Hand Man
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February 10th, 2020, 20:49 #1
Henchman and Right Hand Man
Right Hand Man: use Non-Wild Card NPC and set the following effect as Special Ability:
[Wounds = 3]
Henchman: use Wild Card NPC and set:
[Wounds -3]
None of the above works, I think I'm doing something wrongLast edited by lozanoje; February 11th, 2020 at 06:21.
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February 11th, 2020, 14:31 #2
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I have tested it. They do still work in the Deluxe ruleset. It seems not to work it in the SWADE one.
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February 11th, 2020, 16:42 #3
According to Ikael, was renamed due to overlapping when SWADE was released, now the effects are:
[Wounds Threshold = 3] and [Wounds Threshold -3]
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February 11th, 2020, 20:45 #4
Documentation about this was updated to Wiki: https://www.fantasygrounds.com/wiki/...ct_expressions
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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February 11th, 2020, 22:38 #5
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February 12th, 2020, 05:54 #6
Please, update also this:
Pace effect expressions
Expression notation Description
Pace ASSIGN Set Pace
Pace MOD Modify Pace
Pace MODd Adjust run die
Example Description
Pace = 10 Set Pace to be 10
Pace -2 Decrease Pace by 2
Pace +1d Increase run die type by one step
"Adjust run die" does not use "Pace", it uses "Run" in SWADE, so to increase run die type to d8 the right effect is:
Run +1d
Not Pace +1d
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February 12th, 2020, 21:10 #7"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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March 24th, 2020, 19:17 #8
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"Run" is not on the Savage Worlds Unity Wiki, seems like the wiki instructions are a bit behind the SW documentation. Caused me some confusion, rectified with more than a few minutes of searching. Can the Unity Wiki get updated to include this?
-ThanksLast edited by EmptyOwl; March 24th, 2020 at 19:20.
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