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January 30th, 2020, 04:06 #71Saint
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The fonts are in the ruleset yes. I have tested them in the talents fields: description, summary.... and in the character sheet: notes
BUT, i dont have a numpad, i used that app i told you. It might be that i am wrong, i need to test on a full keyboard, and i will let u know
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January 30th, 2020, 04:09 #72Saint
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January 30th, 2020, 13:20 #73
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January 30th, 2020, 13:57 #74Crusader
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How do I give this thread and johniba a thousand "thumbs up"?
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January 30th, 2020, 13:59 #75
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January 30th, 2020, 13:59 #76Saint
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January 30th, 2020, 14:08 #77Crusader
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Like I mentioned to you in Discord, I hope to be able to help after March on this project. I finally had an opportunity to read through this last night and noticed you brought up lua. I did a lot of work on the previous rule set in Dreamweaver, but steered clear of any of the lua components as they scared me off. Is the unity engine and core mostly lua? The tables I built pretty much just used the html type coding.
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January 30th, 2020, 20:43 #78Saint
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Yes, all the data processing is done in lua.
It is a very simple language really.
The thing is, most of these scripts are not hard coded with fields, so for example, if a lua script is looking at a particular window or list, it will look for tags, and check their names an identify those as a database node, or a field
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January 31st, 2020, 06:50 #79
At least for myself, two of the banners on the desktop are not visible, Careers and Talents, but, I can click on the spaces and open them up. If I go into Library, the banners aren't showing there either, though the names are. I saw a brief mention about it when the Talent database was being worked on, but nothing about it since, so I figured I'd mention it.
FG Genesys.PNG
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January 31st, 2020, 13:13 #80Crusader
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Just seeing the PNG is getting me stoked to start playing again.
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