DICE PACKS BUNDLE
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  1. #71
    Quote Originally Posted by sevrick View Post
    Thats weird because I did that and these characters showed up"=±)=·vn˛"\

    Edit: oops didn't see that you added fonts to the link. I was thinking they would be in the ruleset themselves. I do know that there is a way to package the Fonts and Refrence them within the Ruleset, Since the Ruleset I upload for you had a fonts folder.

    The fonts are in the ruleset yes. I have tested them in the talents fields: description, summary.... and in the character sheet: notes
    BUT, i dont have a numpad, i used that app i told you. It might be that i am wrong, i need to test on a full keyboard, and i will let u know

  2. #72
    Quote Originally Posted by sevrick View Post
    Well here is the Genesys Core Rulebook Module. All it has so far is the talents without the descriptions. You can add it to your download link to put all the downloads in one place.
    Great job!
    I have uploaded it!

    So I am already working on some things... in the next days i think i will finish the character sheet combat window, where it displays critical damage, and conditions...
    I will also remake the critical damage icon in the desktop

  3. #73
    Quote Originally Posted by johniba View Post
    The fonts are in the ruleset yes. I have tested them in the talents fields: description, summary.... and in the character sheet: notes
    BUT, i dont have a numpad, i used that app i told you. It might be that i am wrong, i need to test on a full keyboard, and i will let u know
    Just for clarification, If it is working as intend I shouldn't have to install any fonts to make it work?

  4. #74
    How do I give this thread and johniba a thousand "thumbs up"?

  5. #75
    Quote Originally Posted by Batei View Post
    How do I give this thread and johniba a thousand "thumbs up"?
    LOL, you just did... thank you

  6. #76
    Quote Originally Posted by sevrick View Post
    Just for clarification, If it is working as intend I shouldn't have to install any fonts to make it work?
    yes working as intended... working might be an exageration
    if it doesnt work dont worry right now, i will review this later ok?

  7. #77
    Like I mentioned to you in Discord, I hope to be able to help after March on this project. I finally had an opportunity to read through this last night and noticed you brought up lua. I did a lot of work on the previous rule set in Dreamweaver, but steered clear of any of the lua components as they scared me off. Is the unity engine and core mostly lua? The tables I built pretty much just used the html type coding.

  8. #78
    Quote Originally Posted by Batei View Post
    Like I mentioned to you in Discord, I hope to be able to help after March on this project. I finally had an opportunity to read through this last night and noticed you brought up lua. I did a lot of work on the previous rule set in Dreamweaver, but steered clear of any of the lua components as they scared me off. Is the unity engine and core mostly lua? The tables I built pretty much just used the html type coding.


    Yes, all the data processing is done in lua.
    It is a very simple language really.

    The thing is, most of these scripts are not hard coded with fields, so for example, if a lua script is looking at a particular window or list, it will look for tags, and check their names an identify those as a database node, or a field

  9. #79
    At least for myself, two of the banners on the desktop are not visible, Careers and Talents, but, I can click on the spaces and open them up. If I go into Library, the banners aren't showing there either, though the names are. I saw a brief mention about it when the Talent database was being worked on, but nothing about it since, so I figured I'd mention it.

    FG Genesys.PNG
    Last edited by Talley Darkstar; January 31st, 2020 at 06:55.

  10. #80
    Just seeing the PNG is getting me stoked to start playing again.

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