Thread: Universal Module Extension
-
October 31st, 2019, 09:24 #41
Damned et al, I don't usually post on the forums - I admit I'm a bit of a lurker, however, I really can't stay silent on this one... I have three years worth of world building and scenario modules built in the Savage Worlds rule set and our group has decided to switch to Zweihander rpg on MoreCore, mid campaign.
THANK YOU SO MUCH! Your extension has saved me having to manually copy all of my story modules. YOU HAVE SAVED ME HOURS OF GRAFT!
You are all absolute legends. What an incredible community Fantasy Grounds has, with generous, clever people at the heart of it. Thanks again.
-
December 27th, 2019, 20:14 #42
Crusader
- Join Date
- Apr 2016
- Posts
- 11
Is there anything different that has to be done to activate this in FGU? I downloaded a new copy, put it in my extensions folder, activated it on the campaign screen and see that it is loaded when the campaign comes up but do not see any non-5E (pathfinder, Call of Cthulhu, etc) availible.
-
December 27th, 2019, 22:03 #43
hey there starthree16
this extension has no data of its own - it will just make data from your own modules visible to/from other rulesets.
you should see the pathfinder/3.5e srd material available but there is no Call of Cthulhu data in a default install
if you do have content that isnt showing can you please post a screenshot of your Chat Window immediately after the campaign loads?
-
December 28th, 2019, 01:39 #44
Crusader
- Join Date
- Apr 2016
- Posts
- 11
-
December 28th, 2019, 02:42 #45
Can you see any other non-5E modules in there? That looks roughly correct. Can you open RotRL on a new PF campaign? Is it possible you havent downloaded it yet?
-
December 28th, 2019, 12:26 #46
Crusader
- Join Date
- Apr 2016
- Posts
- 11
I can see all my PF content in a PF campaign but can't see any non-product modules in either. There is just the one extension file right (not a separate one for Unity)? Are there any pre-requisite extensions that have to be added?
-
December 28th, 2019, 12:29 #47
-
December 28th, 2019, 12:35 #48
Crusader
- Join Date
- Apr 2016
- Posts
- 11
PFRPG.pak does exist
-
December 28th, 2019, 12:38 #49
-
February 4th, 2020, 23:23 #50
Just stumbled across this.
If this works like I imagine it does from the description... it should make a ton of PF1 modules in the FG store valuable to me. If I can open them up with the maps and descriptions there. And I will just need to add my own monsters and treasure. Right?
This looks neat. Will try it tonight.
Thread Information
Users Browsing this Thread
There are currently 2 users browsing this thread. (0 members and 2 guests)
Bookmarks