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August 24th, 2019, 19:43 #21
Re-posting in this thread for Starship specific bugs:
My players and I have run into an issue with adding Drift Engines to ship frames. The issue appears to be with the maximum allowed Frame Size for each engine.
An example would be adding a Signal Booster drift engine to a Small Frame ship. FG won't allow you to do this and will throw up; WARNING: adding 'Signal Booster' to 'SHIP NAME' - starship size is not supported.
The Signal Booster engine should be allowed to be mounted on any frame size below Gargantuan (Tiny-Huge).
We tested further and found that you can mount a Signal Ultra drift engine to ship frames above Medium; which shouldn't work.
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September 1st, 2019, 17:43 #22
- Join Date
- Aug 2019
- Posts
- 10
Hate to ask, but how is starship combat coming?
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September 1st, 2019, 20:57 #23
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October 15th, 2019, 20:23 #24
- Join Date
- Oct 2018
- Posts
- 15
Any chance we will see Starship Combat in the very near future? Got some space combat coming up for my stream...but might stall the players a bit if it's coming relatively soon!
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October 15th, 2019, 22:56 #25
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October 19th, 2019, 18:37 #26
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January 28th, 2020, 00:30 #27
- Join Date
- Oct 2017
- Posts
- 81
Could we get instructions for using this new extension.. i am not seeing how my players use weapons or other rolls on the Starship combat tracker.. or is there somewhere else they should be looking?
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January 28th, 2020, 04:20 #28
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January 29th, 2020, 01:58 #29
As Samarex has pointed out, the ship combat related code is now integrated into the main code. It's now part of the ruleset.
Instructions
To start, you create your PC ship from the PC ship sidebar.
Step 1.PNG
Once the ship is completed and ready, you then drag the link from the list of available PC Ships to the Partysheet.
Step 2.PNG
This will now make it available for PCs to be added to roles on the ship.
Once assigned, the last tab on the character sheet will show what ships that character is assigned to. Select the actions button to display the available actions for that role on that ship. There are two frames, the actions and weapons. They can click on the roll button to roll for the action they are wishing to roll or in the case of weapon attacks choose the weapon and then click the roll.
Step 3.PNG
The ship combat tracker can be accessed by clicking the ship icon in the combat tracker. This will allow you to drag Starships (NPC ships) and PC Ships to keep track during combat. Same for player's as well. NPC ships will have their attacks and crew actions in the combat tracker for easy availability for dice rolling and performing combat. The players will do their combat and actions from their character sheet. If you are taking actions for NPC members of the crew, you will need to make PC records for them to be added to the ship. But for ease you can open the PC ship and perform their actions from there. Also, combat will require the DM/GM to apply damage to the correct arc the ship is receiving the damage. This will show on the ship on the combat tracker for you to apply. Use the cycler to the arc the damage is being received and then click apply. Ship modifiers, and crit damage is also tracked automatically, but can be removed by the DM/GM on the defense toggle on the ship combat tracker.
Step 4.PNG
From here the rest will be normal actions you would normally take with actors from the regular combat tracker such as drag n dropping attacks and damage.
This is a bit rushed, but hopefully it explains the process and features available with this new addition. Let us know if you have any further questions.
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January 29th, 2020, 17:19 #30
- Join Date
- Oct 2017
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- 81
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