View Poll Results: How should Autosounds Trigger?
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Multiple Choice Poll.
Thread: DOE: Sound Extension
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October 3rd, 2019, 00:58 #1551
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- Oct 2018
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- 80
Do you mind if i ask why using Voicemeeter? I've tried using it but now i only use the cable. Works fine and there's no need to change so many settings...
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October 3rd, 2019, 04:09 #1552
In my case its because I use Teamspeak, Skype, and Discord (not at the same time, obviously) and I like the convenience of simply clicking on a button (now that everything is set up) to switch my sound inputs and outputs around, from my main Dolby 7 Speakers when I'm (computer) gaming to my headphones and mike when I'm on Teamspeak to my Jabra speaker-Mic when I'm on Skype, etc,etc,etc.
Dulux-Oz
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October 3rd, 2019, 09:28 #1553
- Join Date
- Aug 2019
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- 15
Yap, it's quite Handy with so many outputs.
There's a lot stuff which is still not Wirkung correctly. I've tried WMP as the third instance for Backgrounds but once I start playing i.e. a campfire sound it starts just okay but after 10-15 sec the sound get's kinda distorted and almost silent. If I turn up the VM slider I can hear the sound but very "virtual".
And the different sound levels from the syrinscape App is also a bit of a problem. But I will figure something out.
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October 4th, 2019, 11:52 #1554
I got this working great with 5e, but with pathfinder I cant see a sound flag on the RHS and no sound flags in library either.
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October 4th, 2019, 14:08 #1555
Works OK for me (see screenshot below) - assuming you're referring to PFRPG (first edition).
Make sure you have both of the extensions enabled - you'll see them in chat window (see the screenshot below and verify you have those versions shown) and then you should see the sounds option at the top of the Library window.
Last edited by Trenloe; October 4th, 2019 at 14:12.
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October 4th, 2019, 14:24 #1556
Bethor, it sounds like maybe there is something going on in the setup. Happy to help if you want, just let me know. Also, just as an aside, the latest update to Voicemeeter Potato (I think you have to download from twitter or their facebook page), has a brickwall limiter on each strip. What that means is you can left click on the "volume" of a strip (or fader) and pull it down, you will see that it becomes highlighted. You can drag in down for the syrinscape strip for example and limit that output so that it will never go above say +5 db.
It isn't a perfect solution but it will make sure syrinscape never goes above a certain volume, even for the one-shot sounds.Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
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October 4th, 2019, 14:38 #1557
- Join Date
- Aug 2019
- Posts
- 15
The limiter would be a little workaround with the different sound levels of syrinscape, so I could scale it to 100% and limit it back to maybe 80% within VM. But I don't know if I keep using syrinscape for the ambience stuff and action sounds.
With the normal syrinscape player it's not possible to set favourites or build an new tab where I can "save" different sounds for certain campaigns. I will try and test it in the next weeks or so and see if it's ok or just annoying.
Yesterday I've played a few sounds and the players thought the monsters are burping haha XD
I will have a look at that potatoe VM nonetheless. Thanks again
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October 4th, 2019, 17:06 #1558
You're correct on the normal player (which is the only one I use). I'm sure you know this, but you can create a custom campaign so that at least only the soundsets that you want to have available in your sessions are the only ones visible to you. That helps me a lot. Still not the same as being able to copy only individuals oneshot sounds, etc. , but it helps...
Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
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October 4th, 2019, 17:09 #1559
- Join Date
- Aug 2019
- Posts
- 15
Hmm? o.o I haven't seen such an option within the normal Player. I will have another look at it. Thanks for the hint
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October 4th, 2019, 17:17 #1560
Its not intuitive.. You need to go to the syrinscape website, login, click on "your campaigns" at the very top of the page and then make sure you select fantasy or scifi as you can't create a new campaign when you have "all" soundsets selected. Then type in a new and select new campaign. Then you can drag and drop soundsets to it. When you open your syrinscape player, you can click on the top left and pull up the campaign and then you will see only the soundsets you dropped to the campaign. Keep in mind in my experience sometimes it takes a bit for the syrinscape player to "catch up". Meaning, the campaign might not show up immediately in your player...
Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
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