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July 11th, 2007, 00:11 #1
Free Storyweaver MapPacks First Set: Basic Rooms and places of divinity
Ok folks, here is the first bunch of free community maps. These are all very basic and not specifically 'themed' but they will get us up and running. I am happy for suggestions and new ideas. Please comment.
Files that end with S contain maps scaled at 32pixles per 5f. The following post contains the maps ending in L with maps scaled at 50 pixles per 5f.
Best regards,
Sir JoeLast edited by SirJoe; July 11th, 2007 at 00:19. Reason: Change of title - to make it clears these are not commercial products
God doesn't play dice with the universe... I do.
Bag O' Bones: The worlds best free dice set for the Pocket PC
MookMasher Delux II: Free Pocket PC game manager for For Feng Shui fanatics.
Learn how to make beautiful dungeon maps with Joe's Video Tutorials at RPG Virtual Tabletop and ProFantasy.
NUGs Gaming Group. Don't play with yourself, play with your NUGS.
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July 11th, 2007, 00:36 #2
And now the 50pixle per 5f scaled versions...
These are the large scale maps, suitable for use with Firey Dragon tokens, etc.
God doesn't play dice with the universe... I do.
Bag O' Bones: The worlds best free dice set for the Pocket PC
MookMasher Delux II: Free Pocket PC game manager for For Feng Shui fanatics.
Learn how to make beautiful dungeon maps with Joe's Video Tutorials at RPG Virtual Tabletop and ProFantasy.
NUGs Gaming Group. Don't play with yourself, play with your NUGS.
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July 11th, 2007, 00:44 #3
A few samples from the collection
Some sample thumbnails of a couple of maps in the packs.
Attachment 141 Attachment 142 Attachment 143 Attachment 144God doesn't play dice with the universe... I do.
Bag O' Bones: The worlds best free dice set for the Pocket PC
MookMasher Delux II: Free Pocket PC game manager for For Feng Shui fanatics.
Learn how to make beautiful dungeon maps with Joe's Video Tutorials at RPG Virtual Tabletop and ProFantasy.
NUGs Gaming Group. Don't play with yourself, play with your NUGS.
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July 11th, 2007, 03:30 #4
Wish I could turn them into tokens so I could build decent looking dungeons on the fly. But we'd need a separate token layer to do that properly.
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July 11th, 2007, 05:24 #5
Those are some really nice maps...which then begs the question...
DUUUUDDDEEE
When you gonna get that tutorial you was on abotu done
The one thing that has always eluded me in CC3 is gettin the scale to look and work right...not to mention exporting it into FG so it doesn't look craptastic when you zoom in (and still maintain a lowish file size)...
Vincent Kingston
[email protected]
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July 11th, 2007, 14:36 #6
Originally Posted by Kalan
I'm working on it. Trust me!
I had to mess about and learn all sorts of little niggly things to do it right... mostly to do with export settings, selection of bitmap tiles within cc3 and finally how FG2 itself handles images. Before I post up my final tutorial, I am wanting to make sure that I cover all types of maps: rooms, buildings, cities and town, and overland. To be honest, I am not happy with some the wall's tile resolutions (especially in the 30x30 rooms) and there are a few other niggly things I'd liek to improve. I expect this will take another couple of weeks to do right, as I need to edit maps and experiment a bit more.
Cheers,
Sir Joe.God doesn't play dice with the universe... I do.
Bag O' Bones: The worlds best free dice set for the Pocket PC
MookMasher Delux II: Free Pocket PC game manager for For Feng Shui fanatics.
Learn how to make beautiful dungeon maps with Joe's Video Tutorials at RPG Virtual Tabletop and ProFantasy.
NUGs Gaming Group. Don't play with yourself, play with your NUGS.
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July 11th, 2007, 17:18 #7What he said
Originally Posted by Kalan

MB
Previously: MurghBpurn
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July 15th, 2007, 23:59 #8
What's Next Dudes?
Hey ya. Ok the first set of maps are up. I will be posting several themed sets of 'stamp down' room sections with pure white backgrounds a bit later (it's a busy week now).
However, I'd like to hear from you all about what sorts of maps / rooms you'd like to see next. There is no point in me making rooms unless they are useful, so let me know and I'll crank up the ol' CC3 and get to work. Here are some some of the things I'd like to see in the descriptions:
1. What is the room used for? A quick general description.
2. Approximate size of room in feet.
3. Floor - what is it made from - what does it look like? Eg. "Grey stone tiles, or elaborate mosaic of a daemon face'
4. Walls - what are they made from and what do they look like (top view only)
Cheers,
SirJoeLast edited by SirJoe; July 16th, 2007 at 00:01.
God doesn't play dice with the universe... I do.
Bag O' Bones: The worlds best free dice set for the Pocket PC
MookMasher Delux II: Free Pocket PC game manager for For Feng Shui fanatics.
Learn how to make beautiful dungeon maps with Joe's Video Tutorials at RPG Virtual Tabletop and ProFantasy.
NUGs Gaming Group. Don't play with yourself, play with your NUGS.
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July 16th, 2007, 00:53 #9I'm liking the texture for the walls and floors in this map!! Any chance I'd be able to get it?
Originally Posted by SirJoe
Alea Iacta Est
The Die is Cast!
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July 16th, 2007, 10:03 #10
Textures
The textures used in the rooms where all from CC3 with the DD3 additions and as such I probably can't post them up here. However, check out the CSUAC - they have HEAPS of good tiles and textures.
Cheers,
JSGod doesn't play dice with the universe... I do.
Bag O' Bones: The worlds best free dice set for the Pocket PC
MookMasher Delux II: Free Pocket PC game manager for For Feng Shui fanatics.
Learn how to make beautiful dungeon maps with Joe's Video Tutorials at RPG Virtual Tabletop and ProFantasy.
NUGs Gaming Group. Don't play with yourself, play with your NUGS.
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