DICE PACKS BUNDLE
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  1. #71
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    Quote Originally Posted by Roboconn View Post
    Yes, that is confusing for the elixirs and probably a typo on paizo's part.
    There are quite a few typos/contradictions in Chapter 6. Listing the Minor Healing Potion as 3gp, whereas it's 4GP in the Treasures chapter. Plus the class kits need revising for bulk, to name but two...

    Quote Originally Posted by Roboconn View Post
    age 543 also has elixir of life, lesser listed at the level 1 formula.
    That table (Table 11-2) also lists the "Elixir of life, lesser" at level 5.

    Quote Originally Posted by Roboconn View Post
    That would also make it the same equivalent name as all other level 1 formulas. Guess we'll have to wait for a FAQ.
    Yeah, I was a little annoyed that they'd changed the name of the lowest level item to minor for this (and a couple of others - healing potion and sturdy shield).

    Hopefully we'll get some clarification from Paizo soon...
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  2. #72
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    A few typos
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  3. #73
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    Quote Originally Posted by Skellan View Post
    A few typos
    Capture.PNG
    Thanks for reporting. Logged as CR2.032 and fixed in next release. I found a few more issues with single and doubles f's.
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  4. #74
    I noticed that skills and some spells in the PF2E rules go against an enemies DC rather than having them make a competing roll. However there is no way (that I know of) to have a spell or skill do this. I don't know if you already have plans on setting up a way to do this, but I wanted to point it out in case. It seems like a relevant thing that will come into play a LOT especially when it comes to skill checks.

    Examples of what I mean:

    The Black Tentacles spell attempts to grapple each enemy in the area, it has you make a spell attack roll against their Fortitude DC. If you make a spell attack roll currently, it will always be against their AC, if you set it as a DC then it makes them roll a save against it. However the way this spell is apparently supposed to work is by you making the spell attack roll and having to beat their Fortitude DC which is 10 + their fortitude save.

    Regular grapple is a similar situation and requires an athletics check vs. their fortitude DC.


    Some relevant pages and sections regarding this sort of thing in case you wanted to look, in the CRB: Grapple is on page 242 in CRB, Black Tentacles is on page 321,

    Page 445 where it says Calculating DCs, it makes a point to say that when someone makes a check against a target, instead of rolling against each other, the one competing rolls against a fixed DC of the targets relevant statistic which is 10 + the total mods for that statistic. (Also says this on page 234 near the bottom of Skill Checks and Skill DC's).

  5. #75
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    Quote Originally Posted by DevilDraco View Post
    I noticed that skills and some spells in the PF2E rules go against an enemies DC rather than having them make a competing roll. However there is no way (that I know of) to have a spell or skill do this. I don't know if you already have plans on setting up a way to do this, but I wanted to point it out in case. It seems like a relevant thing that will come into play a LOT especially when it comes to skill checks.

    Examples of what I mean:

    The Black Tentacles spell attempts to grapple each enemy in the area, it has you make a spell attack roll against their Fortitude DC. If you make a spell attack roll currently, it will always be against their AC, if you set it as a DC then it makes them roll a save against it. However the way this spell is apparently supposed to work is by you making the spell attack roll and having to beat their Fortitude DC which is 10 + their fortitude save.

    Regular grapple is a similar situation and requires an athletics check vs. their fortitude DC.


    Some relevant pages and sections regarding this sort of thing in case you wanted to look, in the CRB: Grapple is on page 242 in CRB, Black Tentacles is on page 321,

    Page 445 where it says Calculating DCs, it makes a point to say that when someone makes a check against a target, instead of rolling against each other, the one competing rolls against a fixed DC of the targets relevant statistic which is 10 + the total mods for that statistic. (Also says this on page 234 near the bottom of Skill Checks and Skill DC's).
    Welcome to the FG forums!

    Yep, spell attacks vs. DCs other than AC will need to be coded into the PFRPG2 ruleset.
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  6. #76
    Thanks. Yeah, I'm not sure how common that is but that spell for sure has it, lol.

    The skill check one will probably come up a lot more often since as it seems reasonably common for such checks to be made in battle for inflicting conditions.

  7. #77
    Quote Originally Posted by Trenloe View Post
    I'm going to implement something like this:

    I LOVE that!

  8. #78
    Druid Class: Weapon proficiency lists Simple Weapons and Scimitar. My PDF doesn't list Scimitar.

    Also, on the table it lists 4 Cantrips, my PDF also says that, but the Primal Spellcasting says Five cantrips. So maybe there's an errata about that? (The brazilian official PDF lists the table having 5 cantrips)

  9. #79
    Weird bug:

    After building a module with images/maps and importing the module into another campaign the players were not able to load any images (all of them a few kb). The issue could only be resolved by copying the images into the campaign folder. The module was built using the playtest mods.

  10. #80
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    Quote Originally Posted by stephan_ View Post
    After building a module with images/maps and importing the module into another campaign the players were not able to load any images (all of them a few kb). The issue could only be resolved by copying the images into the campaign folder. The module was built using the playtest mods.
    I haven't seen that before. A bit more info please:

    What settings did you use to export the module?
    Did you select "Player Module?" or "Read Only?" ??
    Could the players open the module at all? If so, what did they actually see?
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