GI JOE RPG Launch
Page 69 of 110 First ... 1959676869707179 ... Last
  1. #681
    Marswipp's Avatar
    Join Date
    Jun 2014
    Location
    Dallas, Texas, US (UTC-6)
    Posts
    98
    I'm well aware of the incomplete state of the ship combat system. I figured I would bring it up as missing functionality.
    You can find me on Steam and Discord.

  2. #682
    Quote Originally Posted by UltimateGM View Post
    In Incident at Absalom station the disruptive fusion seal is a level 5 not 3.
    Thank you for reporting this. I have fixed the module and have checked it back in. The updated version will be released in the very near future.
    Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E

    Timezone: US Eastern Time
    Ultimate License Holder

  3. #683
    Creature grafts are being applied to all combat tracker entries.

    Construct, Dragon, Fey, Magical Beast, Monstrous Humanoid, and Outsider are all getting ATK:1 (even Fey who should get -1)

    Also a SAVE effect that doesn't even work was being applied (SAVE:2 Refl, for example)



    From what I can tell the stat blocks in the book(s) already include the grafts, so the ruleset is applying it a second time and it shouldn't be. I was able to see this on AA1/2, Pact Worlds, but I don't own the APs, but would assume it does there as well.

    Eru the One
    Attached Images Attached Images

  4. #684
    Samarex's Avatar
    Join Date
    Sep 2015
    Location
    Philippines
    Posts
    1,029
    Quote Originally Posted by Eru the One View Post
    Creature grafts are being applied to all combat tracker entries.

    Construct, Dragon, Fey, Magical Beast, Monstrous Humanoid, and Outsider are all getting ATK:1 (even Fey who should get -1)

    Also a SAVE effect that doesn't even work was being applied (SAVE:2 Refl, for example)



    From what I can tell the stat blocks in the book(s) already include the grafts, so the ruleset is applying it a second time and it shouldn't be. I was able to see this on AA1/2, Pact Worlds, but I don't own the APs, but would assume it does there as well.

    Eru the One
    I will look at it today
    Last edited by Samarex; June 26th, 2019 at 23:35.
    Discord User : Samarex#0318
    Ultimate License
    Starfinder Society ID#:274538
    Lets Play a RPG

  5. #685
    Hi, just a couple of quick ones for feedback. 1) It would be nice to see the BAB somewhere on the char sheet (maybe I can't see it). 2) Urgathoa's entry is under Weydan's entry in the reference manual and vice versa. 3) The Nuar ability Mind Maze from Alien Archive 2 has only half the actual text description in it.

  6. #686
    Samarex's Avatar
    Join Date
    Sep 2015
    Location
    Philippines
    Posts
    1,029
    Quote Originally Posted by Transmission89 View Post
    Hi, just a couple of quick ones for feedback. 1) It would be nice to see the BAB somewhere on the char sheet (maybe I can't see it). 2) Urgathoa's entry is under Weydan's entry in the reference manual and vice versa. 3) The Nuar ability Mind Maze from Alien Archive 2 has only half the actual text description in it.
    I will check them out roday.
    Discord User : Samarex#0318
    Ultimate License
    Starfinder Society ID#:274538
    Lets Play a RPG

  7. #687
    Samarex's Avatar
    Join Date
    Sep 2015
    Location
    Philippines
    Posts
    1,029
    Quote Originally Posted by Transmission89 View Post
    Hi, just a couple of quick ones for feedback. 1) It would be nice to see the BAB somewhere on the char sheet (maybe I can't see it). 2) Urgathoa's entry is under Weydan's entry in the reference manual and vice versa. 3) The Nuar ability Mind Maze from Alien Archive 2 has only half the actual text description in it.
    BAB Block.jpg BAB is in the Combat Editor (See Attachment)
    Discord User : Samarex#0318
    Ultimate License
    Starfinder Society ID#:274538
    Lets Play a RPG

  8. #688
    Ah that’s brilliant. Thanks. Couldn’t find it anywhere when I was talking my players through! Hopefully the other two points are just as easy to fix!

  9. #689
    DR/ magic doesnt work against energy based weapons

  10. #690
    Samarex's Avatar
    Join Date
    Sep 2015
    Location
    Philippines
    Posts
    1,029
    Quote Originally Posted by Davido1000 View Post
    DR/ magic doesnt work against energy based weapons
    I believe its because in Starfinder DR is for P/B/S damage only
    Page 263 Core Rules
    Damage Reduction (DR)
    Some creatures have the ability to instantly heal damage from
    attacks or ignore blows altogether; this is referred to as the
    damage reduction special ability. Damage reduction (DR) applies
    to kinetic damage—any bludgeoning, piercing, or slashing
    damage—that a character takes, regardless of that damage’s
    source. It does not apply against damage with no damage type
    or any other damage type, including acid, cold, electricity, fire,
    or sonic, though these can be mitigated by energy resistance
    (see page 264).
    Discord User : Samarex#0318
    Ultimate License
    Starfinder Society ID#:274538
    Lets Play a RPG

Page 69 of 110 First ... 1959676869707179 ... Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in