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June 5th, 2019, 18:42 #81
If you use the spell initiative dice it will include the initiative modifier and also apply a effect of "casting". The casting effect is placed so that if the character gets hit before his initiative the spell is "lost" (per rules) and a chat message indicates that. The spell slot is not removed (thats up to player/dm) but the output indicates the occurrence.
Hope that answered your question.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
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June 5th, 2019, 18:43 #82
- Join Date
- Oct 2018
- Posts
- 24
Ah I see. How does this play with the next round feature in the combat manager? I found by clicking that it auto rolled for all the members. Thanks again
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June 5th, 2019, 21:10 #83
The auto-roll for PCs is a roll of generic initiative. The initiative modifier listed on the front of the character sheet is added to the roll. That's it. It doesn't associate it with previously rolled powers or weapon attacks. You can either let them roll for their attack (weapon or power) or just let the generic roll be their roll. It's up to the DM.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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June 5th, 2019, 21:57 #84
- Join Date
- Oct 2018
- Posts
- 24
Fantastic, thank you very much!
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June 5th, 2019, 23:54 #85
Man Neebs III is a bit of a glass cannon isn't he?
"I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."
- John Diefenbaker
RIP Canada, February 21, 2022
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June 19th, 2019, 00:50 #86
Unidentified item question
Is this normal? Unidentified item shows the spell? This was client side.
cap.pngLast edited by Culdraug; June 19th, 2019 at 00:54.
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June 19th, 2019, 01:58 #87
Last edited by celestian; June 19th, 2019 at 02:00.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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June 19th, 2019, 02:21 #88
Thanks for the quick reply. Neat that it shows in powers on the action tab when id'ed.
I looked at it from the inventory tab of the character on the client.
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June 30th, 2019, 05:56 #89
Here is a informal tutorial of some of the ways to manage NPCs. Create from imported text and general features of fields/etc. If you find something missing that should be there let me know.
NPC overview and import from text block.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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June 30th, 2019, 05:57 #90
Additional NPC details. Importing from statblocks
Import from statblock text.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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