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May 8th, 2019, 01:22 #11
- Join Date
- Aug 2011
- Posts
- 239
Thank you for pointing me in the right direction. That thread led me to Fantasy Grounds v3.X CoreRPG based Actions (dice rolling) thread by Trenloe which is helpful too.
I'll mess around with the manager_custom_oladv_attribute.lua file. Maybe I'll get lucky, maybe not. Either way, thanks for your guidance!
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May 8th, 2019, 01:58 #12
Ask questions - but dig a little yourself and test things.
Learn as much as you can and then ask for some help.
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May 8th, 2019, 02:15 #13
- Join Date
- Aug 2011
- Posts
- 239
Thanks very much! And thanks for sharing this extension. It's what pushed me to try again with my own. I've already learned a lot from your extension, for example, I never knew you could make the frames for your number boxes different. That really helps set them apart! I also hadn't even heard of the sAttributeName = self.getName(); command. Took me a while to figure that out. Plus, of course the way you combined the dicepool to collect and roll all the dice with one button is exactly what I was trying to accomplish when I gave up. Anyway, cheers!
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May 17th, 2019, 19:38 #14
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May 18th, 2019, 15:07 #15
Ok finished it, unfortunately I have no idea on how to make it look like a reference manual, but if you load it up it should appear for all your players under the 'Story' tab.
Open Legend Core Rules ModuleLast edited by Dugahst; May 18th, 2019 at 15:11.
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May 18th, 2019, 15:15 #16
Install and activate the Author extension and then try the export again...
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May 18th, 2019, 15:43 #17
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May 18th, 2019, 18:44 #18
@Damned any plans on reformatting the NPC sheet as part of the extension, that way us GMs can make quick rolls for our monsters?
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May 19th, 2019, 01:12 #19
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May 19th, 2019, 11:57 #20
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