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May 7th, 2019, 17:40 #61---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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May 15th, 2019, 03:16 #62
Just passing by to let you know that I, like fellow Drvolk, have been fiddling with a LPak translation of the ruleset for brazilian language, and just would like to point out that there is a bit of a mess with the strings: char_label_turndetail, char_label_turnlevel, char_label_turn and their tooltip versions.
They may have been swapped, you can notice right now that at the Combat Calc window, on the top left it's written "Turn", instead of "Level". And I'm not sure that the tooltips showing that the turn button should be that one. You may want to take a look to make sure every string is on the right place, but this is by no means a harmful thing as it does not interfere gamewise.
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May 15th, 2019, 04:16 #63
I've updated the task to include this bit. I do have several other things ahead of this but it will get done.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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May 16th, 2019, 01:00 #64
- Join Date
- May 2015
- Posts
- 37
surprised to see complete fighters and all that stuff on. Can't wait to see what comes next!
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May 17th, 2019, 18:51 #65---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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May 18th, 2019, 08:20 #66
- Join Date
- Jul 2010
- Location
- Germany, Frankfurt
- Posts
- 156
Hi celestian,
i saw that "the task" was marked as "completed" and i updated the new 2E ruleset yesterday. But the list of "static text" entities within the XMLs i found in the current ruleset seams to be not getting smaller (see attachment).
Is it still in progress or does it mean that these entities would not be changed for any reason at all ?
thanks for your awesome work!
drvolk
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May 19th, 2019, 07:24 #67
On the party sheet could it be possible in the future to drag parcels on the left hand of the xp tab so that you can easily award xp for treasure and magic items?
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May 20th, 2019, 01:01 #68
The updates won't show until Tuesday.
That's an interesting idea. I'll see what I can come up with.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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May 22nd, 2019, 13:51 #69
While teaching some tips and tricks for Fantasy Grounds I noticed a few "bugs", if I can call them that.
If you roll initiative from the hotkey bar, it actually allows you to roll initiative once again instead of blocking it from rolling it twice. When attacking using a ranged weapon from the hotbar, it doesn't auto reduce ammo. But then, I noticed that the ammo reducing also doesn't work on the 5e ruleset, so should it be reported somewhere else?
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May 22nd, 2019, 14:02 #70
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