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April 11th, 2019, 15:57 #1
Help: Rollable (or not) Random Encounter Table like in D&D
Hello everyone,
i'm tryng to figure this out and coming out empty handed, i'm running a group that love to do random encounters during long trips o my adventures but, there's no easy way to build the table with all the infos like in the D&D ruleset.
So there's a more easy way to build a rollable or not encounter table in rolemaster classic ruleset and i'm very very blind or have to build a mod to have them handy?
thanks for any answer
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April 11th, 2019, 17:45 #2
Not at the present time.
"I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."
- John Diefenbaker
RIP Canada, February 21, 2022
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April 12th, 2019, 07:16 #3
I personally like the encounter tables in Creatures & Monsters (ICE #5802). It has all the normal encounter tables based on climate and/or terrain, but also has a set of tables based on "power".
Also, I tend to pre-roll my "random" encounters. That way I can have the map/monster/token/etc ready to go. And this allows me to "reality check" the random encounter so it fits into the main storyline/campaign. That being said, there are still completely random events/encounters.
Probably, not quite what you wanted to hear, but a way to still have a "random" encounter without slowing the game too much.You are not outnumbered! You are just in a target rich environment!
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April 12th, 2019, 12:19 #4
Thanks for the suggestion dunadan, but i had already looked at the "Creatures and Treasures" random encounters tables but are too vast for my adventures settings i do not require all those option , that's why i was searching an easier way like a rollable table D&D style to accomodate just the few encouters i need, but anyway thanks.
Going to stick with writing the table in a mod, and tryng to figure out some xml tags .
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April 12th, 2019, 13:55 #5
There's another thread here with some users asking for Rolemaster to be updated from a 2013 version of FG into a 2019 version. Maybe you guys should lend your voices there as well.
Rolemaster is a beautiful ruleset it's just been left behind the rest of FG the last 6 years.
Here's the discussion I'm referring to: https://www.fantasygrounds.com/forum...FG-RMC-ruleset ."I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."
- John Diefenbaker
RIP Canada, February 21, 2022
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May 16th, 2019, 19:25 #6
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I think what the op means is this. Classic D&D had Wandering monster tables that did not just list the Monsters but also the number appearing. say like this for example
Roll 1d8 Monster No. Appearing
1-3 Goblins 1d4
4-5 Kobolds 1d4
6 Giant rats 2d4
7 Black Bear 2d2
8 Large Raven 2d4
What i am guessing he wants is how to set up a rollable table that when the result is determined the dice for the number appearing would be rolled automaticallty In other others how can one insert dice boxes into tables
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May 16th, 2019, 20:29 #7If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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May 16th, 2019, 20:31 #8
yes basically that but seems not automatable in this ruleset seems, i've resorted to build a non rollable table.
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May 16th, 2019, 20:35 #9
The Rolemaster ruleset isn't currently CoreRPG based and has it's own method of dealing with tables - which are pretty specific to the Rolemaster tables and have to be coded in XML, but I don't even know if what the OP is requesting is possible in that structure.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 16th, 2019, 23:09 #10
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