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February 6th, 2019, 16:11 #281
Hello,
Getting this error when I'm trying to set a hex grid:
Script Error: [string "campaign/scripts/imagewindow.lua"]:176: setGridOffset: Grid size is zero
After searching, I found that this is a problem with the Enhanced Image extension (?) which I don't have installed. Is there anything I can do about this?
I do have the following extensions running:
MoodLighting
DOE: Base
DOE: Sound
Window Saver X
Core Sidebar for 5e
5E Theme - Wizards
5e Combat Enhancer
Strahd Decals
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February 6th, 2019, 16:13 #282For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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February 6th, 2019, 16:14 #283
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February 8th, 2019, 00:49 #284
- Join Date
- Jan 2019
- Posts
- 2
Are the effect icons on the player/monster token optional somehow? Myself and the players don't much care for the portraits being partially or mostly hidden.
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February 8th, 2019, 03:28 #285
Ashl,
The only thing I can think of is to go under "options" and change the "Token max effects icon number" to 1. So far I don't know of a way to not show the icons..as I really like seeing them in my game Hope this helps.
Also, maybe change the "Token effect icon size " to tiny too. The 1 icon will still show but be really small.
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February 8th, 2019, 04:23 #286
- Join Date
- Jan 2019
- Posts
- 2
Wasn't updated to latest version, but now that I am I can see the options. This should be good enough, thanks.
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February 8th, 2019, 10:10 #287
There is a general menu option that comes with FG core functionality where you can select if token icons are displayed at all, on hover, in label form etc.
Extension writer, FGU Backer, Ultimate License holder.
5E Enhancer (development and support on hold for now)
Combat Enhancer 5E Classic (no longer officially supported, community support only)
ps. Do not send PM's for support for the extensions I write, I will not not be able to respond there. Use the relevant forum threads instead so the community can benefit from the replies, thank you.
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February 8th, 2019, 15:59 #288
The DM can also make the icon non visible to the players... in the CT clicking the toggle button GM/Visible removes it from sight from the player, good for perma effect you cant be bothered showing like racial abilities, feats etc.. just leave the once visible that might be on or off depending on an item or condition .. works well for us, combined with icons set to small in the 'options' button
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UK Based DM - Ultimate Licence Holder
Discord: Mavrik6666#9572
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February 9th, 2019, 17:36 #289
So my gaming group just learned something regarding this extension. It takes altitude into consideration when calculating distances between targets. I missed when that was added (or maybe it was there all along, since I've been using this extension, or the original version Advanced Kombat, since they first came out).
Just thought I'd share in case others missed it as well.Fantasy Grounds Unity Lives! Good job, Smiteworks!
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February 9th, 2019, 17:55 #290
Hmmm I cant seem to get it to go that, unless I am doing it wrong...
100ft flying ogre, - my gnome targets, the distance arrow still says 15ft away.... is it a setting ?
Distance.JPG__________________________________________________ ___________________
UK Based DM - Ultimate Licence Holder
Discord: Mavrik6666#9572
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