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Thread: DCC RPG Ruleset

  1. #421
    Leozelig, Spoofer,

    Just looking through the Errata I have that released Jan 17 2014 for the Third printing (not sure which one I have).

    Table 3-3, Armor: Fumble die for shield updated to be d8, as referenced in text (page 72).

    Good catch, I will update my shield appropriately.

  2. #422
    Leozelig, DCC Ruleset fans,

    Is there a way to use the funky dice (d3, d5, d7, etc) in rollable tables or on the die rollers on the character sheet (Deed die, fumble die, crit die)? As far as I know, you have to be able to drag a die onto those controls. I know, we can get access to the funky dice in the Zodiac menus, but those cannot be dragged onto the character sheet controls or onto tables (as far as I can tell).

    Thanks
    Kirklandone

    P.S. Has anyone made animated funky dice that could be dropped onto those kinds of controls? It would even be cool just to duplicate one or more of the animated dice and just change what they roll under the covers even if it did not match the animation. Just make them a different color so as to make them unique from the "standard" dice.

  3. #423
    Trenloe's Avatar
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    Quote Originally Posted by kirklandone View Post
    Is there a way to use the funky dice (d3, d5, d7, etc) in rollable tables or on the die rollers on the character sheet (Deed die, fumble die, crit die)? As far as I know, you have to be able to drag a die onto those controls. I know, we can get access to the funky dice in the Zodiac menus, but those cannot be dragged onto the character sheet controls or onto tables (as far as I can tell).
    If you don't specify a die for a table, FG will automatically apply whatever die to roll based of the number range of the table rows. So, if you have 4 rows that cover 1-7 then a d7 will be used. You won't see a roll, as there isn't a 3D die for a d7, FG will use a random number generator, which it does for the custom funky dice.

    Quote Originally Posted by kirklandone View Post
    P.S. Has anyone made animated funky dice that could be dropped onto those kinds of controls? It would even be cool just to duplicate one or more of the animated dice and just change what they roll under the covers even if it did not match the animation. Just make them a different color so as to make them unique from the "standard" dice.
    The 3D animated dice rolling is embedded into the FG application. It can't be changed via extension.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  4. #424
    Trenloe,

    I figured the animated dice were baked into the application. Here's to hoping Goodman Games will collaborate with Fantasy Grounds to support DCC internally. I did get a response from the Road Crew saying they may be looking into supporting FG.

    The fumble and crit tables were the ones I was mostly interested in using the funky dice. They typically have 20-28 entries in the table, but have you rolling dice that cannot be dropped onto the table control (D14, D16, etc). So, I was just looking to find a way allow the other dice types in that table. But we can just as easily roll the dice and read the table by hand whenever unsupported dice are used. Hmmm...can you drag the results of a roll from the chat box to the table to get the result..... I will have to try that.

    Thanks
    Kirklandone

  5. #425
    Trenloe's Avatar
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    Quote Originally Posted by kirklandone View Post
    The fumble and crit tables were the ones I was mostly interested in using the funky dice. They typically have 20-28 entries in the table, but have you rolling dice that cannot be dropped onto the table control (D14, D16, etc). So, I was just looking to find a way allow the other dice types in that table. But we can just as easily roll the dice and read the table by hand whenever unsupported dice are used.
    The DCC funky dice are available through the normal dice on the desktop - right-click on select "Custom Dice" and then the relevant dice - this can then be dropped on the dice field in the table.

    The following desktop dice give access to the listed DCC dice:

    d20 - d14 & d16
    d12 - d24
    d10 - d30 & d5
    d8 - d7
    d6 - d2 & d3
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  6. #426
    leozelig's Avatar
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    Thank you, Trenloe. You can definitely drag non-standard dice onto dice fields (including tables) via the custom dice menus.

  7. #427
    leozelig,

    Thanks for that image showing the coding for armor. That really helped my figure out what I was doing wrong. All of your templates are now populated and working well. Now to start on the rest of the content.

  8. #428
    leozelig's Avatar
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    Well done, spoofer - that's no small task. Glad you figured it out.

  9. #429
    Trenloe,

    Thanks for the info. I never caught the "Right Click" on the funky dice. I keep left clicking and trying to drag. It works great.

    Now, Leozelig, is there any way to link your character sheet Crit/Fumble roll controls to tables that I have created? Or where would one look to add that kind of automation?
    So, for example, when I click on the FUMBLE die control on the character sheet it would plug that die roll result into the table. Similar to <linklist><link class="reference_tables" recordname="tables.fumbles@DCC RPG Tables">Fumbles</link></linklist>.

    Thanks,
    Kirklandone

  10. #430
    leozelig's Avatar
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    I am not aware of any way to automate a table roll, but I am an amateur when it comes to coding. You can select auto-roll crits and fumbles in the options menu, and the ruleset will roll the appropriate die for you. You still need to look up the result, but some people enjoy that. DCC got a little carried away with tables in my opinion, but that’s another story...

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