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January 1st, 2019, 16:48 #41
How do I install this? Doesnt seem to be a normal extension (copy to Extension folder)
EDIT: LOL - Ignore me
Happy New Year!Last edited by Jiminimonka; January 1st, 2019 at 17:12.
Got a Bug - Click & FOLLOW the procedure here, it will save time
Ultimate Edition Fantasy Grounds - ONLY ON Linux
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January 1st, 2019, 18:23 #42
- Join Date
- Dec 2017
- Posts
- 116
Is it possible to get this extension to play nice with the new function of moving maps to fullscreen?
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January 1st, 2019, 18:33 #43Extension writer, FGU Backer, Ultimate License holder.
5E Enhancer (development and support on hold for now)
Combat Enhancer 5E Classic (no longer officially supported, community support only)
ps. Do not send PM's for support for the extensions I write, I will not not be able to respond there. Use the relevant forum threads instead so the community can benefit from the replies, thank you.
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January 1st, 2019, 18:37 #44
The layer code is currently breaking the background image versions added in 3.3.7. Trust me, I want this in here as much as you do.
But for now I'll refer you to the patch notes and the last section of the first post:
Currently only works with regular image view panel, not the background versions added in 3.3.7, as it relies on layers support by https://www.fantasygrounds.com/forum...sed-on-CoreRPG.
....
Experimenting with a Non-Layered alternative version. This would allow for setting images as backgrounds (as added by 3.3.7) but it does disable some functionality. Currently what I've found during testing is that it has the following effect.:
- Blood splatter no longer works.
- Adding pre-placed monsters from Encounters, adds monsters to Combat Tracker, but fails to add them to the map itself.
May have some further look at updating the layer code to work with 3.3.7, but then again it might be better to wait for Trenloe the creator of the Enhanced Images Layers extension (that this extension uses) to finish updating their extension instead then implement the changes after. As they would be more familiar with the ins and outs of their own code.Last edited by StoryWeaver; January 1st, 2019 at 19:01.
Extension writer, FGU Backer, Ultimate License holder.
5E Enhancer (development and support on hold for now)
Combat Enhancer 5E Classic (no longer officially supported, community support only)
ps. Do not send PM's for support for the extensions I write, I will not not be able to respond there. Use the relevant forum threads instead so the community can benefit from the replies, thank you.
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January 1st, 2019, 19:19 #45
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January 2nd, 2019, 04:09 #46
FWIW Styrmir... I'd rather have layers than background images. We survived up til now without BG images, but I kinda got hooked on layers.
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January 2nd, 2019, 05:17 #47
- Join Date
- Jul 2017
- Posts
- 62
Have you talked to AK developer yet? I was testing his AK 2.0 and he fixed all of the issues that have been talked about in the last few months, including a lot your talking about, specially with the background image feature that came with 3.3.7, he even overhauled the theme and it looked amazing.
Currently mine still works for 3.3.7 I plan to keep using it for awhile but I would suggest maybe contacting him about these features but before anyone asks I respect his decision to withdraw his content due to FG’s policy’s, so it would be pointless asking me to do anything with the code I have access to.
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January 2nd, 2019, 10:07 #48Extension writer, FGU Backer, Ultimate License holder.
5E Enhancer (development and support on hold for now)
Combat Enhancer 5E Classic (no longer officially supported, community support only)
ps. Do not send PM's for support for the extensions I write, I will not not be able to respond there. Use the relevant forum threads instead so the community can benefit from the replies, thank you.
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January 2nd, 2019, 10:59 #49
Is there a trick to resize condition and altitude tokens ? On my PC they are way too big but on other screenshots seen in this thread they seems fine.
Also i miss the "blood splash on death" from advanced Kombat, i know why you discontinued it but...
Anyway you are doing an awsome work, thanks a lot.
Capture.JPGLast edited by Egheal; January 2nd, 2019 at 11:45.
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January 2nd, 2019, 17:02 #50
After corresponding with Ken L. it is clear that whatever changes he's made to the original code will not be made available to the public nor does it sound likely that this will change.
So I quote:
"AK 2.0 is dead. AK 1.0 is GPL, but AK 2.0 remains private."
While this is certainly unfortunate, we must respect his decision on the matter. It must be appreciated that Ken L. has put a lot of work into both AK 1.0, which we have fortunately been able to keep using and build on, and no doubt AK 2.0. The whole situation is somewhat heated, revolving around policies. I won't get into those things, nor is this thread the right place for others to do so either. Ken L. will make a post about these things in good time.
So let's focus on the good things that Ken L. did for the community, thank him for those contributions, and move forward from there! : )Extension writer, FGU Backer, Ultimate License holder.
5E Enhancer (development and support on hold for now)
Combat Enhancer 5E Classic (no longer officially supported, community support only)
ps. Do not send PM's for support for the extensions I write, I will not not be able to respond there. Use the relevant forum threads instead so the community can benefit from the replies, thank you.
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