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View Poll Results: How should Autosounds Trigger?

Voters
49. You may not vote on this poll
  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
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  1. #1291
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    34,746
    Quote Originally Posted by Doudou View Post
    One feature I really wanted was the ability to randomly play one of several possible sounds for a given effect. After some research and head scratching, I finally found a satisfying solution.
    I mean the ability to play random custom sounds without Syrinscape.

    This works on windows 7+. I don't know about other platforms.

    All you need is VLC (or any other media player that stays in the background). The trick is to write a quick batch file (a text document saved with the .bat extension) and to create a minimized shortcut.

    The text in the .bat file should read as this :

    @echo off
    set /a num=%random% %% n + 1
    SET spath="soundFolder\specificSoundFX (%num%).wav"
    "mediaPlayerFolder\mediaPlayer.exe" %spath%

    where n is the total number of variations you have for the sound in question. Also, every sound file associated with your effect should be named the same with an ascending number in brackets, something like crossbow (1), crossbow (2), crossbow (3), etc. This is easily done by selecting all corresponding files and pressing F2 before entering the appropriate name.

    Once the .bat file is saved, you need to create a minimized shortcut for it to open silently and you need to make sure your media player is configured to open a single instance.

    Anyway, a quick video might best show how it works : https://youtu.be/VVgbcw18b3A
    Very clever! Thanks for sharing.
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  2. #1292
    Is there something special I need to do? I am running v3.3.7 5e and my sound window is still blank.

  3. #1293

    Join Date
    Jun 2013
    Location
    Isanti, MN
    Posts
    2,682
    Quote Originally Posted by wingspan99 View Post
    Is there something special I need to do? I am running v3.3.7 5e and my sound window is still blank.
    Did you download the latest version of the extension?

  4. #1294
    That would explain it... Lol

  5. #1295
    Good day!

    I'm having a bit of trouble getting this extension running on a new system and was hoping someone would have the answer as I've redownloaded the extensions multiple times and restarted FG multiple times, all with the same outcome.

    When I load up FG I see a red X for this extension for CoC7e and D&D5e.

    I have downloaded the DOE Base from:
    https://github.com/FG-Community-Devs.../REMs/Dulux-Oz

    and DOE Sound from:
    https://www.fantasygrounds.com/forum...ound-Extension

    I put them both in my extensions folder as I have done previously but all I get is a red X. It's a very pretty red X but not very functional.

    So what am I missing?

    Thanks!

  6. #1296
    Quote Originally Posted by NotRussellCrowe View Post
    Good day!

    I'm having a bit of trouble getting this extension running on a new system and was hoping someone would have the answer as I've redownloaded the extensions multiple times and restarted FG multiple times, all with the same outcome.

    When I load up FG I see a red X for this extension for CoC7e and D&D5e.

    I have downloaded the DOE Base from:
    [url]https://github.com/FG-Community-Devs/FG-REM-Repo/tree/master/REMs/Dulux-Oz[/url

    and DOE Sound from:
    https://www.fantasygrounds.com/forum...ound-Extension

    I put them both in my extensions folder as I have done previously but all I get is a red X. It's a very pretty red X but not very functional.

    So what am I missing?

    Thanks!
    If you downloaded the base from github, make sure to actually download it. Don’t right click it. I bet once you re download it and put in the ext folder you will be fine.
    Last edited by Gwydion; December 30th, 2018 at 20:00. Reason: Fixed stupid typing errors...
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  7. #1297
    Quote Originally Posted by Gwydion View Post
    If you downloaded the base from github, make sure to actually download it. Don’t right click it. I bet once you reach download it and out in ext fonder you will be fine.
    Yup, that's exactly what I was doing, and now I can hear my Smooth Jazz in Syrinscape. Is there an emoticon for shaking one's head in shame? It would definitely apply in my situation.

    Thank you, Gwydion!

  8. #1298
    Quote Originally Posted by NotRussellCrowe View Post
    Yup, that's exactly what I was doing, and now I can hear my Smooth Jazz in Syrinscape. Is there an emoticon for shaking one's head in shame? It would definitely apply in my situation.

    Thank you, Gwydion!
    I'm glad you could figure out my gibberish. No, I'm not drunk... Just can't type very well from my phone! Time to go edit the first post... Glad you got it sorted!
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
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    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  9. #1299
    Chatsounds Not working.

    It was working yesterday, but I cannot for the life of me think if what I did to break it. I have a feeling it is obvious... (the sounds option IS turned on )

    https://www.youtube.com/watch?v=QAagooeudaA

  10. #1300
    Arcanji,
    I think the problem is that the gm rolls are hidden. The extension only interprets chat messages available to all clients. (I think)
    In the options, you should check "Chat: show GM rolls' and/or "Chat: show results to players" (or something like that, I don't remember the exact wording as I only use my own french version).

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