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  1. #121
    Quote Originally Posted by epithet View Post
    It seems like some of the tension could be diffused if the "full credit" purchase date were to be set. That way, people could buy with confidence now, and enjoy the program and get to know the quirks while confident that whenever FGU was finally released, they'd be covered.
    I think that's a great idea. It would certainly push me onto the FG train sooner. Though I still truly believe that it makes most sense to freeze feature development on FG to focus on FGU (aside from bugfixes and major modules from WOTC).
    Last edited by Iotatron; November 27th, 2018 at 21:23.

  2. #122

  3. #123

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    I know, Ken, but there is (at least) one more counter point. He argues that Moon Wizard's work is double the effort for the need to do it again in FGU. That is almost completely inaccurate. The only thing he loses is that he is not working on FGU while he is improving FGC. The reason he isn't going to have to duplicate the work is because almost all of what he does is ruleset coding -- Lua and XML. This will be completely portable over to FGU (the definition of backwards compatible). To the extent that FGU is perfectly backwards compatible, zero of his effort on improving FGC will need to be duplicated in FGU.

    To say that Adobe users didn't gripe is disingenuous. Comparing SW, a tiny programming staff to Microsoft or Adobe is really pointless. The economies of scale associated with the businesses just make such comparisons essentially useless.

  4. #124
    dellanx's Avatar
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    Any date yet on Unity? Although if players have an SSD on their system it helps a lot.

    These are the modules and extensions created and/or taken over by dellanx for PFRPG.

    I had a lot of help and advice from many here at FG.

    Thank You!

  5. #125
    Trenloe's Avatar
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    Quote Originally Posted by dellanx View Post
    Any date yet on Unity?
    Nope.
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  6. #126
    Honken's Avatar
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    Quote Originally Posted by dellanx View Post
    Any date yet on Unity?
    I am fairly sure that when FGU is about to happen, you will know about it.

    /H


    We don't stop playing because we grow old,
    we grow old because we stop playing!



    Now running the story of Tuskhaven a Pathfinder 2 Kingmaker campaign.

  7. #127
    Quote Originally Posted by Locotomo View Post
    ...or else all the Roll20 converters are quicker gone than u think .
    I know this will put a lot of pressure on you, but its a great chance you shouldnt throw away 
    I don't understand the urgency for the unity version. FG as it is works very well, and buying this version will support the unity development and release cycle.

  8. #128
    Quote Originally Posted by Jiminimonka View Post
    I don't understand the urgency for the unity version. FG as it is works very well, and buying this version will support the unity development and release cycle.
    At the moment the major benefits are

    - much improved netcode handling (major point for dsl users and ipv6 folks)

    - native 64bit support and better memory management

    - better image handling tools by far, really valuable with how awful FG3s are. (Also dynamic fog of war + line of sight extras)


    I can wait longer, but it has been a long time since they thought it would hit beta so I can see why people are antsy.
    Those changes are pretty massive.

  9. #129
    Quote Originally Posted by Trenloe View Post
    As has always been said by the people in the know on these forums - buy Fantasy Grounds now for what Fantasy Grounds is now. Don't buy it based on what it may be in the future - whenever that is.

    Right now Fantasy Grounds is not a legacy application. It's a full blown, main product with over 1,000 DLC titles, active support and development and many tens of thousands of sessions ran every year. FGU will be backwards compatible with any DLC products you purchase, so you can keep on going using the products you may purchase now.

    If there's any concern over future upgrade costs and double dipping then, sure, wait for FGU to come out - whenever that may be. It's just a shame, because you'll be missing out on some great games and products for the next however many months/years before FGU comes out, gets stable and you'd be ready to migrate. That being said, I respect anyone's decision to wait. As I said - only buy FG for what it is now...
    This whole argument about waiting for unity is nonsense. People pay subscribtions for games like world of Warcraft, then pay out for expansions and cosmetics. Or they buy FIFA 98, 99, 00, 01 every year for a game that barely changes. Fantasy Grounds works. You don't have to rebuy the DLC and I am sure FGU is not going to cost more than any other game. I don't want a discount based on the fact I already own it. I will pay the full price for a new ultimate license. It's a new product with loads of new features and I will treat it as such.

  10. #130
    Honken's Avatar
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    Quote Originally Posted by Ken L View Post
    I just feel I like to repost this...

    /H


    We don't stop playing because we grow old,
    we grow old because we stop playing!



    Now running the story of Tuskhaven a Pathfinder 2 Kingmaker campaign.

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