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November 19th, 2018, 15:05 #61
The main issue most people will encounter with running in test is issues with the new code and extensions designed for previous versions not working as expected and/or raising errors. You'll probably experience a lot more of the latter the more extensions you run. If you're not running community extensions then you probably won't experience too many issue if everyone is running in test.
Note - whereas if the GM updates to test, but the players don't, the GM will share only the new test ruleset changes with the players when they connect. They won't share any changes in the underlying application, the players will also need to switch to test and do an update.
Generally, if the release notes don't include a ruleset name against a specific item, the change is in the base FG application. Info on test release v3.3.7 here: https://www.fantasygrounds.com/forum...l=1#post414081 It can be seen that the main memory improvement change in test is not tagged for a ruleset, so is in the base client: "Player image loading delayed until image window opened." So players will need to change to test as well to experience this new functionality.FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 19th, 2018, 17:50 #62
You are all going off topic. Release Unity NOW!
The past is a rudder to guide us, not an anchor to hold us back.
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November 19th, 2018, 18:43 #63

Archangel
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Valyvar, you have been around long enough to know that no amount of badgering will get SW to release something before it meets their standard of excellence. We are all dying to get it, but this won't help.
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November 19th, 2018, 19:29 #64---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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November 20th, 2018, 23:58 #65Warrior-Priest
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- Nov 2015
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- 48
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Most find it hard to deal with the established guard here, the new version was promised in 6th months... 2 years ago, this is a fact. The people working on it a top self folk but it seems they have their hands tied trying to retro-work an older 'acquired' piece of core software they did not write themselves.
What happens when Wizards or Paizo says ok were going to make our own virtual table top, they throw Money at it and produce a VTT that integrates perfectly with ... say DnD Beyond. I know this is the best software I just want it to keep growing as fast as other companies. I'm assuming there will be a 3rd competitor before too long, that will mean less an less are choosing this VTT. I think all good folk are aware of this but how can FG be even better marketed , more sales more traction with the RPG community.
Will the Unity version cost more all over again? i heard that hinted at. I hope not.
Please release the new version soon.
Thank you all for your great efforts
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November 21st, 2018, 00:39 #66
This delay is, frankly, a bit much and the current software is certainly starting to show its age.
Its core feature set and ruleset implementations is still enough to keep me using FG. However, more and more VTTs are in development. I want FGU more as a way to protect the investment I have placed in the software already. But eventually I and other folks will move on to more feature rich and user friendly software if SW does not strike while the iron is hot.
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November 21st, 2018, 01:36 #67Warrior-Priest
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- Nov 2015
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Is it possible to find out what the current issues are, hurdles to overcome, I have worked in large teams in production environments and when people are vague it’s a terrible sign of incapability.
There may be just too many problems to solve.
As valued clients I hope we can find out the reasons for delay, and maybe ways we can help.
Again the love that’s poured into this is amazing I hate to see it fade out by being caught in a mire.
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November 21st, 2018, 01:40 #68
Frankly, the reasons for their delay do not concern me. I just care about being able to use the software (specifically the mapping and dynamic shadow tools they have showcased).
Reasons for delays dont help much.
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November 21st, 2018, 01:53 #69Warrior-Priest
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- Nov 2015
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Reasons, explanations and communications help the customer base make purchase decisions, putting a head into the sand and saying gimmie now don’t help much. Open dialog once a month will a even better customer base and reassure those who have spent a serious about on digital content. There needs to be more great warriors like Rob2e streaming so much, and giving so much of his a Life to FG. Visibility is a key for more users and again an avenue for a dialog on current progress in unity version. Let Dave and rob and other stalwarths host new games with the new software. We love you Guys and FG, please show us some magic
and keep telling us where you are in the process.
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November 21st, 2018, 01:59 #70
Dialogue will likely come when people can actually use the software in beta. Then they can engage the userbase better since that discussion will be contextualized.
I will say that I am disheartened that it is not released as I purchased my Ultimate license based on SW assurance of an impending beta release. I admit that I have made full use of my license but I still feel a bit unhappy that I made that purchase on what proved to be a false understanding of their release schedule.
Now Im gonna need to likely rebuy my Ultimate License from the sound of it since I purchased too soon. At some point two or three years from now from the sound of it.
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