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Thread: DCC RPG Ruleset

  1. #361
    damned's Avatar
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    Quote Originally Posted by leozelig View Post
    We need a good user guide for this. I have been putting it off for quite some time. My videos were from the older version and no longer relevant, so I removed them.

    Are videos preferable to a text document? I don’t see myself doing both.
    My opinion?
    The one that you are most willing to do is the best one!

    Written doco is ultimately better as it is easier to maintain as changes happen - although the ruleset is pretty much done these days other than maintenance I suspect?
    If you do videos I believe short videos on a specific topic at 1-5mins each are best otherwise its hard to find the piece of info you seek.

  2. #362

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    As a newb, any kind of reference is good.

    I'm still getting used to FG and the way it works with rulesets etc.

    I would a video series showing how to create a DCC style adventure - love DCC.

  3. #363
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    Updated to v3.0.6:


    • Compatibility with CoreRPG 3.3.6
    • NPC skills added to SP field (special properties) will parse for dice rolls


    Download link on first page of thread. Report bugs here.

  4. #364
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    Latest downloaded and as always, thank you!
    Ultimate License. Running Cyberpunk Red and Mothership. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044

  5. #365
    Just found and grabbed this today...

    Both looking forward to and dreading entering in all the info...

    In my limited experience with DCC this is the one thing I've found that I count as a strike against GG... the lack of support for the DCC ruleset here on FG.

    @leozelig: KEEP UP THE AWESOME WORK ON THIS!! :thumbs up:

  6. #366
    leozelig's Avatar
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    Thanks CtG! I would love to share my data modules with the community - the ruleset is really handicapped without them. I have moved on from DCC even though I still update the ruleset. I don’t see how the Crawler’s Companion can exist for free, but we still don’t have an official ruleset for FG. They lost me there...

  7. #367
    Myrdin Potter's Avatar
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    I have inquired and poked around and never get a response from them on doing anything about supporting the rule set. I will try again, but they just do not seem to be interested. I have most of the rulebook entered at this point.
    Ultimate License. Running Cyberpunk Red and Mothership. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044

  8. #368
    leozelig's Avatar
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    Quote Originally Posted by Myrdin Potter View Post
    I have inquired and poked around and never get a response from them on doing anything about supporting the rule set. I will try again, but they just do not seem to be interested. I have most of the rulebook entered at this point.
    Well, at least you're covered!

    I see they are publishing 5e updates of classic D&D modules - B1, B2, and now X1, so maybe that's keeping them occupied...

  9. #369
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    Update 3.0.7
    • Added spell save options to specify DC value (spell check result or fixed) and half damage on miss. Note that the saving throw does NOT roll simultaneously with the spell check as it would with spell attacks in the 5E ruleset.
    • Added CL (caster level) as a modifier for power/spell damage and heal actions.
    • Fixed overlapping frames in combat tracker entries.


    Download linked in post #1.

    screenshot0003.jpg

  10. #370
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    I finally assembled an updated user guide, which is linked in post #1.

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