-
August 21st, 2018, 01:47 #131If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
August 22nd, 2018, 04:02 #132
The Savage Worlds ruleset allows you to set an attribute as well as modify it, so perhaps one day the 5e ruleset can be updated to do so as well.
Proud Ultimate License Holder
Also have bought a lot of other 5E and other , incl. Savage Worlds, Mutants & Masterminds, and Pathfinder 2e
Central Time Zone (living in the USA, although born on the eastern shores of Canada)
Have Played All D&D Editions except for 3/3.5 (am familiar with those rules, tho)
-
August 22nd, 2018, 07:16 #133---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
-
August 23rd, 2018, 08:28 #134
- Join Date
- Sep 2015
- Posts
- 16
I still cant get this extension to work. Have tried something simple like RESIST: lightning which shows as [RESIST: lightning] visibility [show] under advanced effects on the character sheet. Added the character to CT still no effect visible nor is it applying the effects. Removed character from CT, closed character sheet. Re-added character to CT and still same result. Tried the effect on 4 other character sheets in same campaign and same result, none of them working.
Any known issues with other extensions causing the problem? I will try to start a new campaign and see if it works without other extensions but thought I would ask first.
EDIT:
OK, so I created a new campaign and new character sheet and the extension seems to work there. I will go one by one adding other extensions and see if one of the other extensions is causing the failure, or if for some reason the character sheets in my main campaign are "bugged" somehow and just not working with this extension. Will try to keep updated on what I find out. THNXLast edited by Kibri_Oakbright; August 23rd, 2018 at 08:46.
-
August 23rd, 2018, 15:05 #135---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
-
August 24th, 2018, 06:34 #136
- Join Date
- Sep 2015
- Posts
- 16
Well I figured it out and it is rather silly actually. I seemed to have an older version of your? effects EXT, called Item Enhancements, installed as well as your Advanced Effects. Seems when running both they were canceling each other out. HAHAHA. Anyway, just a heads up for anyone that might have the older Item Enhancement EXT it will indeed conflict with Advanced Effects. My bad but glad i figured it out. Thnx again everyone for your help and patience with a newer FG user.
-
September 20th, 2018, 05:33 #137
Damage multiplier for weapons issue
Tonight, during a class in FGC, we noticed some behavior with Advanced Effects turned on. In the damage section for weapons, the 'Multiplier' field lost its functionality, regardless of the Stat being used (abilities, level, prof, etc.). The Multiplier worked for Spells (damage or heal) but not weapons. When the table was re-opened with the only change being the disabling of the extension, the multiplier began working again.
Attached is a sample for a level 1 PC. The 2x multipler (times Level) resolves to +2 for spells, but not for weapons.
Not sure if this was an operator error, but it was reproduceable on multiple tables.
-
September 20th, 2018, 05:48 #138---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
-
September 20th, 2018, 05:58 #139
Sounds good - certainly an 'edge case,' but we happened to stumble upon it so I figured I'd pass it along. Big fan of the extension.
-
September 20th, 2018, 06:08 #140
Last edited by celestian; September 20th, 2018 at 15:53.
---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks