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August 19th, 2018, 21:55 #61
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August 19th, 2018, 22:11 #62Grand Patriarch
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That's one of the problems with scraping a PDF, nothing is tied together. In Fantasy Grounds, weapons are tied into the Inventory, and even though it could be done with a whole lot of extra work, I'm not sure I'm willing to do that until Curse comes out with a valid API (which has been promised for quite some time).
I'm trying to fix the <C> issue, as that's probably the easiest to fix.
All my code is freely available, I'll update my Git repo and post here when I'm done.
DaveNo signature needed, please leave parcel on the porch.
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August 19th, 2018, 23:03 #63Grand Patriarch
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I've uploaded a fix for the <C> in spell names, but spells are still B.D.N.W.W. for the most part. Until I find the error in asynchronous parsing, or the API is released, there's no ETA.
DaveNo signature needed, please leave parcel on the porch.
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August 19th, 2018, 23:22 #64Grand Patriarch
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Files have been checked into GIT.
https://github.com/BoomerET/DDB2FG
DaveNo signature needed, please leave parcel on the porch.
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August 22nd, 2018, 18:09 #65
So I posted on DND Beyond forums asking about the status of a API and while I did not get an official response, I did get a response from a developer who was working on converting to roll20.
https://www.dndbeyond.com/forums/dun...aracter-import
(Here is my starting thread: https://www.dndbeyond.com/forums/d-d...-characters-in)
Maybe this can help you Dave?
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August 22nd, 2018, 18:17 #66Grand Patriarch
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Thanks for the info. I'm going to take a look and see how feasible this is. It certainly looks promising.
Parsing JSON is a whole lot easier than parsing a PDF.
DaveNo signature needed, please leave parcel on the porch.
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August 22nd, 2018, 20:39 #67Grand Patriarch
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Well, that file is HUGE.
I'm trying something simple, like stats.
The status section just has the base, and I'm having a problem finding the final value, jeesh.
DaveNo signature needed, please leave parcel on the porch.
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August 22nd, 2018, 20:45 #68Grand Patriarch
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Well heck, his code is javascript, lots of stuff to copy/paste, why re-invent the wheel.
DaveNo signature needed, please leave parcel on the porch.
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August 22nd, 2018, 20:47 #69Grand Templar
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It's on GitHub, so be sure to contribute any fixes back for his review
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October 4th, 2018, 21:11 #70Adept
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Hello! This converter has worked pretty well for me in large part. Although, I've had to manually edit some of the resulting XML files to get them to import into FG (In each case due to something it didn't like about custom items I created in D&D Beyond).
I do have one character in the campaign that the converter does not like at all, however. The site just says "Something went wrong,.. etc". Is there any way to troubleshoot it?
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