Fantasy Grounds Merchandise

View Poll Results: How should Autosounds Trigger?

Voters
49. You may not vote on this poll
  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
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  1. #1151
    I just bought the DOM Soundlinkn module from DM's Guild, but after loading it in FG, no soundlinks anywhere...

  2. #1152
    Quote Originally Posted by birdskull View Post
    I just bought the DOM Soundlinkn module from DM's Guild, but after loading it in FG, no soundlinks anywhere...
    Hey, birdskull. I know you said you opened the module, but did you click on the sound shield on the right hand side of your screen and then look for the links there? You should see them.
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  3. #1153
    Sorry.. Should have been clearer. Open the module and then click on All sounds by soundset and you should see all the files. See attached as an example.sounds.JPG
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  4. #1154
    Aha! I was looking in the wrong place. Could have been clearer in the "manual" or whatever. Something like "all soundlinks can be found in the Library window". Thanks!

  5. #1155
    Now on to something entirely different: why in Orcus' name doesn't Syrinscape play the sounds in one FG campaign, but not in the other...?

  6. #1156

  7. #1157
    deleted post....
    Live stream: https://www.twitch.tv/gwydione
    Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA

    Free stuff:
    D&D5e FAQ module for fg: http://www.dmsguild.com/product/196704/FAQs
    FG 5e Module Conversions: https://tinyurl.com/y6awo2la
    Map Maker Conversion: https://tinyurl.com/y3awlo4b
    Roll Player Conversion: https://tinyurl.com/y399kffz
    Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg

  8. #1158
    Quote Originally Posted by birdskull View Post
    Now on to something entirely different: why in Orcus' name doesn't Syrinscape play the sounds in one FG campaign, but not in the other...?
    Let me guess - you had the Sounds Option (from the FG Options Menubar/Sidebar Button) turned ON in one campaign but not the other, right?
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


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    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

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  9. #1159
    I'll be asking once again maybe my question wasn't seen.

    Anyone knows if there's a way to play a sound using a software that uses an argument? Example ("C:\Player.exe -PlaySound(3)") ?

  10. #1160

    Join Date
    Jun 2013
    Location
    Isanti, MN
    Posts
    2,682
    Quote Originally Posted by Dr0W View Post
    I'll be asking once again maybe my question wasn't seen.

    Anyone knows if there's a way to play a sound using a software that uses an argument? Example ("C:\Player.exe -PlaySound(3)") ?
    Create a shortcut and link to that.

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