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May 28th, 2018, 03:59 #11
One CON of using this alternative method is that the links wont show any name or title on them. With the DuluxOz one you can name them......
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May 28th, 2018, 06:48 #12Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 28th, 2018, 14:54 #13
That's what I did. In this case, I first typed the text I wanted to name the link, then made the paragraph a link paragraph (Ctrl+5), then dragged the URL link from the chatbox onto the blank link box in the story window.
DOE Sound has lots more functionality, so use that if possible. But if you can't for some reason, this technique can work. I created two dozen sound links for an upcoming investigation.
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May 28th, 2018, 15:01 #14Live stream: https://www.twitch.tv/gwydione
Youtube replays of fg sessions and tutorials: https://www.youtube.com/channel/UCQr...bIpAauZB41z8gA
Free stuff:
D&D5e FAQ module for fg: https://www.dmsguild.com/product/196704/FAQs
FG 5e Module Conversions: https://tinyurl.com/y6awo2la
Map Maker Conversion: https://tinyurl.com/y3awlo4b
Roll Player Conversion: https://tinyurl.com/y399kffz
Rangers of Shadow Deep Conversion: https://tinyurl.com/rnyrgwg
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May 28th, 2018, 16:29 #15
Yes, just saw that you can do it that way. Thanks!!
I was drag and droppin the link that appeared in the chat box directly to the map and was seeing no name on the link.
I think it will be good to make a "sounds" entry that contains all the sounds links named or place them inside the respective story entry rather than place them directly on a room or place on a map unless you create a story entry for each of them.
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May 28th, 2018, 16:33 #16
A lot of GMs create a story entry for a specific location on the map, and drag a link for that story entry to the location on the map. This story entry contains information about that location - description, notes, images, NPCs/encounters, treasure packages, etc.. This would be a good place to put link/s to relevant sound for that location.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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March 17th, 2019, 12:44 #17
Has anyone been able to get Syrinscape Online to integrate with DOE: Sound? When I create the new sound item, and click, it doesnt trigger the effect on the Syrinscape control panel.
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March 17th, 2019, 13:39 #18
As I explained in a thread here on the FG Forums and also over on the Syrinscape Forums, the the Syrinscape Online player uses a different set of URL commands from the Syrinscape Desktop Player which are incompatible with the way the the FG Engine and therefore the DOE: Sound work.
So no, until and unless Syrinscape re-architect their Online Player (because SmiteWorks have already said on numerous occasions that they are not going to re-architect FG) then the Syrinscape Online Player will not work with the DOE: Sound.Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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March 17th, 2019, 13:47 #19
Sorry Dulux, that post was buried in the past when I searched and I overlooked it. Thanks for the timely reply!
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March 17th, 2019, 13:51 #20
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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