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View Poll Results: How should Autosounds Trigger?

Voters
49. You may not vote on this poll
  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
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  1. #1111
    Quote Originally Posted by Nyghtmare View Post
    Wait... so I can stream an MP3 file from my hard drive to my players through this extension (for ambience or battle music)?

    I have only been using it with Syrinscape thus far.
    Absolutely! I do it all the time with mp3's on my hard drive, with youtube links. I've also downloaded several tracks from tabletop audio as mp3's and created soundlinks from those.
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  2. #1112
    Quote Originally Posted by Nyghtmare View Post
    Wait... so I can stream an MP3 file from my hard drive to my players through this extension (for ambience or battle music)?
    And this, people, is why I say again and again to READ THE FREAKIN MANUAL - its all in there, explained, simplified, and ready to be discovered
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
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    NSW, Australia, UTC +10
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  3. #1113
    Quote Originally Posted by dulux-oz View Post
    And this, people, is why I say again and again to READ THE FREAKIN MANUAL - its all in there, explained, simplified, and ready to be discovered
    I did read the manual... but just the parts that applied to Syrinscape and Teamspeak.

    Looks like I have more reading to do.
    Proud Ultimate License Holder
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    Have Played All D&D Editions except for 3/3.5 (am familiar with those rules, tho)

  4. #1114
    Quote Originally Posted by Nyghtmare View Post
    I did read the manual... but just the parts that applied to Syrinscape and Teamspeak.

    Looks like I have more reading to do.
    So maybe we need a new acronym: RTWFM = Read The WHOLE Freakin Manual
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  5. #1115
    OZ! LOL I feel ya

    Madman..
    "Overthinking, over analyzing separates the body from the mind."...MJK... Tool frontman



  6. #1116

    DOE Sound Extension Question

    First of all, thanks for this extension! It is truly amazing and adds a great deal to our gaming sessions!

    My question is... I want to create a chatsound by distinguishing it from others of the same type (such as a creatures bite).

    Example in chat :
    Poisonous Snake:
    [ATTACK (M)] Bite
    Attack [20] -> [at Target][HIT]


    I set up my trigger to be a) Poisonous Snake and b) HIT but it does not seem to recognize the first.
    Also I cannot seem to get the triggers working when they are on different lines in the chat (Poisonous Snake and HIT are on different chat lines).
    However [ATTACK (M)] Bite works since they are on the same chat line. Problem is that will trigger a snake bite sound for any creature with bite.

    Hopefully I am just missing something here and this is a simple one for you Dulux! Again, great work on this!

    (Mod: Moved to appropriate Thread.)
    Last edited by dulux-oz; May 20th, 2018 at 02:54.

  7. #1117
    Quote Originally Posted by kberg100 View Post
    First of all, thanks for this extension! It is truly amazing and adds a great deal to our gaming sessions!

    My question is... I want to create a chatsound by distinguishing it from others of the same type (such as a creatures bite).

    Example in chat :
    Poisonous Snake:
    [ATTACK (M)] Bite
    Attack [20] -> [at Target][HIT]


    I set up my trigger to be a) Poisonous Snake and b) HIT but it does not seem to recognize the first.
    Also I cannot seem to get the triggers working when they are on different lines in the chat (Poisonous Snake and HIT are on different chat lines).
    However [ATTACK (M)] Bite works since they are on the same chat line. Problem is that will trigger a snake bite sound for any creature with bite.

    Hopefully I am just missing something here and this is a simple one for you Dulux! Again, great work on this!

    (Mod: Moved to appropriate Thread.)
    ChatSounds won't work across different lines of chat - there's a few posts on this in this thread (yes, its a big thread so there's a lot to go through - I'm not surprised it was missed).

    Note sure about your first issue (my brain hasn't engaged fullky yet today) - someone else want to weigh in?
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  8. #1118
    Two questions:
    1) Noob question: I can't seem to find the button that opens DOE: Sound Sound Board. Where's this located??
    2) I'd like to use this for a user-created ruleset that hasn't been updated to keep current with the current version of CoreRPG. Any advice--or that way buggy performance lies?

    Thanks

  9. #1119
    Quote Originally Posted by Hector Trelane View Post
    Two questions:
    1) Noob question: I can't seem to find the button that opens DOE: Sound Sound Board. Where's this located??
    2) I'd like to use this for a user-created ruleset that hasn't been updated to keep current with the current version of CoreRPG. Any advice--or that way buggy performance lies?

    Thanks
    1) If you are talking about the Menubar/Sidebar Button for the DOE:Sound (is like Story, Notes and NPCs) then you need to "turn it on" via the Library Button. Does that help?
    2) All of the DOE's only work with the CoreRPG or its "children" Rulesets (and then only the "offical" SmitWorks-released ones). For everything else, I've created the DORCore Rueset which people can use as the "parent" of their Community Ruleset which will give them all of the DOE-functionality.

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  10. #1120
    Quote Originally Posted by dulux-oz View Post
    1) If you are talking about the Menubar/Sidebar Button for the DOE:Sound (is like Story, Notes and NPCs) then you need to "turn it on" via the Library Button. Does that help?Cheers
    Yes it does. (I think I even looked there but missed it ) Thanks.

    Quote Originally Posted by dulux-oz View Post
    2) All of the DOE's only work with the CoreRPG or its "children" Rulesets (and then only the "offical" SmitWorks-released ones). For everything else, I've created the DORCore Rueset which people can use as the "parent" of their Community Ruleset which will give them all of the DOE-functionality.
    Good to know. In this case this won't help for the community ruleset I'm using.

    EDIT: unless DORCore could be used as a "shim" as described in post one on that thread.
    Last edited by Hector Trelane; May 23rd, 2018 at 05:25.

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