View Poll Results: How should Autosounds Trigger?
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Multiple Choice Poll.
Thread: DOE: Sound Extension
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May 10th, 2018, 18:09 #1111Live stream: https://www.twitch.tv/gwydione
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May 10th, 2018, 18:26 #1112
Dulux-Oz
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May 10th, 2018, 19:23 #1113Proud Ultimate License Holder
Also have bought a lot of other 5E and other , incl. Savage Worlds, Mutants & Masterminds, and Pathfinder 2e
Central Time Zone (living in the USA, although born on the eastern shores of Canada)
Have Played All D&D Editions except for 3/3.5 (am familiar with those rules, tho)
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May 11th, 2018, 02:50 #1114
Dulux-Oz
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May 11th, 2018, 03:50 #1115
OZ! LOL I feel ya
Madman.."Overthinking, over analyzing separates the body from the mind."...MJK... Tool frontman
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May 20th, 2018, 02:15 #1116Crusader
- Join Date
- Feb 2018
- Posts
- 10
DOE Sound Extension Question
First of all, thanks for this extension! It is truly amazing and adds a great deal to our gaming sessions!
My question is... I want to create a chatsound by distinguishing it from others of the same type (such as a creatures bite).
Example in chat :
Poisonous Snake:
[ATTACK (M)] Bite
Attack [20] -> [at Target][HIT]
I set up my trigger to be a) Poisonous Snake and b) HIT but it does not seem to recognize the first.
Also I cannot seem to get the triggers working when they are on different lines in the chat (Poisonous Snake and HIT are on different chat lines).
However [ATTACK (M)] Bite works since they are on the same chat line. Problem is that will trigger a snake bite sound for any creature with bite.
Hopefully I am just missing something here and this is a simple one for you Dulux! Again, great work on this!
(Mod: Moved to appropriate Thread.)Last edited by dulux-oz; May 20th, 2018 at 02:54.
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May 20th, 2018, 02:57 #1117
ChatSounds won't work across different lines of chat - there's a few posts on this in this thread (yes, its a big thread so there's a lot to go through - I'm not surprised it was missed).
Note sure about your first issue (my brain hasn't engaged fullky yet today) - someone else want to weigh in?Dulux-Oz
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May 22nd, 2018, 18:27 #1118
Two questions:
1) Noob question: I can't seem to find the button that opens DOE: Sound Sound Board. Where's this located??
2) I'd like to use this for a user-created ruleset that hasn't been updated to keep current with the current version of CoreRPG. Any advice--or that way buggy performance lies?
Thanks
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May 23rd, 2018, 03:42 #1119
1) If you are talking about the Menubar/Sidebar Button for the DOE:Sound (is like Story, Notes and NPCs) then you need to "turn it on" via the Library Button. Does that help?
2) All of the DOE's only work with the CoreRPG or its "children" Rulesets (and then only the "offical" SmitWorks-released ones). For everything else, I've created the DORCore Rueset which people can use as the "parent" of their Community Ruleset which will give them all of the DOE-functionality.
CheersDulux-Oz
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...And it was Delicious!
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May 23rd, 2018, 05:12 #1120
Last edited by Hector Trelane; May 23rd, 2018 at 05:25.
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