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  1. #131
    Quote Originally Posted by Paul Pratt View Post
    I did forgot about the Luck talent. Are there any other talents that effect Fate or Fortune points? It wouldn't be hard to shorten the notes area and add a checkbox for the Luck talent to be tracked with.
    Just luck far as I'm aware. Although from time to time I do reward fortune points for good roleplay.

  2. #132
    Thanks for the quick update Paul! I have a question, I've been filling out some items and I have a problem with the armour, how am i supposed to list armor which protects multiple slots? I tried it with a comma, semi colon, "and" but none seem to be working. And I can't seem to fing information on it anywhere.

  3. #133
    Quote Originally Posted by Paul Pratt View Post
    I did forgot about the Luck talent. Are there any other talents that effect Fate or Fortune points? It wouldn't be hard to shorten the notes area and add a checkbox for the Luck talent to be tracked with.
    That's a great idea. It would be very handy.
    Licence: Ultimate Licence Holder - Anyone can play in my games
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    Systems: D&D 5e, Pathfinder, Savage Worlds

  4. #134

    Join Date
    Apr 2009
    Location
    Fullerton, CA.
    Posts
    632
    I posted this on the 40k thread. I should have thought about it and posted it here too.

    Armor Locations for items should be one of the following for the auto equip to work. So, when creating an item use the following only in the "Protects" field. These are the only combinations that work, they mimic the rules.

    Head
    Body
    Arms
    Legs
    Arms, Body, Legs
    All

    If you have layered armour and need the armor points to stack correctly, really the only thing you can do is create custom armour types to make it work. Say a Chain shirt layered over a Leather Jerkin, make a custom item "Layered Chain" and set it up from there.
    Last edited by Paul Pratt; March 16th, 2018 at 05:19.

  5. #135

    Join Date
    Apr 2009
    Location
    Fullerton, CA.
    Posts
    632
    I have worked on the set to be compatible with the upcoming FG 3.3.5.

    1. In the next release I have also added a checkbox to track the Luck talent. Any additional Luck awards or adjustments should be tracked by the player using the notes area.
    2. I looked into coloring the doubles rolls, but it led to other issues. Still on the table but not in this release.

    Is there anything else that has come up? If so let me know, I would like to be able to add bug fixes to this release too.

  6. #136
    How incompatible will the current version be when 3.3.5 comes out? Like will it break a lot of stuff? Just curious.

    As for updates: Been gming the start of a new campaign and nothing comes to mind at the moment. Will ask my players though and if anything pops in my head ill let you know.

  7. #137

    Join Date
    Apr 2009
    Location
    Fullerton, CA.
    Posts
    632
    No, not in this ruleset anyway. There were a few things that would have thrown errors, but nothing that would damage a campaign. I have the .pak ready to go, and it will be posted same time as the release of 3.3.5.

  8. #138

    Join Date
    Apr 2009
    Location
    Fullerton, CA.
    Posts
    632
    Hello,

    New .pak file posted to the first thread in this post. Updated for FG 3.5 and a few bug fixes. Luck Talent accounted for on main character page. Advanced skills update correctly when traits are changed.

  9. #139
    Quote Originally Posted by Paul Pratt View Post
    Hello,

    New .pak file posted to the first thread in this post. Updated for FG 3.5 and a few bug fixes. Luck Talent accounted for on main character page. Advanced skills update correctly when traits are changed.
    Thank You Paul!

  10. #140
    Cubical 7 is scheduled to release WFRP 4e soon. The company press release indicates a 2e style game. Any plans to develop a ruleset for the new edition?

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