View Poll Results: Do you want a Dark Eye rule set?
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Thread: The Dark Eye Rules Set
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March 27th, 2018, 04:08 #61
We had our first game yesterday. I think all things considered it went well. My two players, Martin and Mike, are outstanding. They were beyond helpful and enthusiastic. Many thanks gentlemen. All this being said, I think we are going to continue playing. May fervent hope is that the group will continue to grow allowing many good GMs and players to enjoy The Dark Eye.
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March 27th, 2018, 04:18 #62
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March 27th, 2018, 05:02 #63
No screenshots as my character's blood was basically everywhere but inside her body.
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March 27th, 2018, 19:45 #64
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March 28th, 2018, 02:16 #65
The endgame scenario for me would be to have enough game masters and players to cover all the regions in Adventuria. Also, having support from Ulisses North America would be ideal. We have taken the first step by getting a small group of dedicated people together and playing. The next phase will be to grow the group to the point where we need more GMs. If anyone has good ideas please chime in.
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March 29th, 2018, 00:59 #66
After our very enjoyable test run this last weekend I've been working on expanding damned's dsaskill roller.
I've updated it so that skill rolls can have the default attributes set to allow one-click rolling. But also allow attributes to be selected in the defaults aren't appropriate.
Modifiers affect the EAV (effective attribute value) of each attribute in the skill as per page 23 of the core rules.
Here's the base setup:
1) Add all of the 8 attributes as modifier entries - naming is important as the skill rolling matches based off the first 3 letters of the attribute (modifier) name (except for Sagacity which can use SGC or SAG).
2) Add the dsaskill roll with the skill points and then the three attributes.
3) Roll the skill check!
Required modifiers can be created (and exported to a module for reuse), and can be applied to the roll to change the EAVs.
For example, the following roll is made with 2 levels of pain and a difficulty of easy. The roll action code makes all the required changes and auto calculates the result and QL (Quality Level):
Last edited by Trenloe; March 29th, 2018 at 01:43.
FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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March 29th, 2018, 01:39 #67
That looks awesome. So, Sagacity should be SAG in the skill text instead of SGC as in the book?
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March 29th, 2018, 01:44 #68FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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March 29th, 2018, 04:30 #69
No screenshots but a quick synopsis:
Belima and Korgrimm are hunting in the woods when thy hear some muffled sounds head of them. They decide to investigate. Coming out of the clearing they see a 30 foot high temple with steps leading to the top. On top are five figures. One is tied to a stake and the others are gathered around. Korgrimm and Belima move stealthily around the base of the temple to opposite sides. Korgrimm climbs the southern set of stairs and Belima the northern. Upon reaching the top they see a man about to be burned at the stake by four Orcs. Korgrimm attacks from the south and Belima from the north. Both sides take heavy damage. One Orc is killed and the others flee. Korgrimm frees the prisoner and helps him down to the bottom of the temple. Belima is severely wounded and Korgrimm helps her down also. Wade Brack introduces himself. They find out he is the son of a wealthy noble. Korgrimm and Wade make a travois to transport Belima to a near by tavern owned by Wade's father called the Manticore.
Arriving at the Manticore they enter and are greeted by Landgrove Gylbard the dwarf Bartender/Innkeeper. The tavern is populated by four other dwarves. Landgrove notices what bad shape Belima is in so he offers to help bring her upstairs. Settled in one of their most comfortable rooms Belima is tended to by Magda the Inn's midwife. It takes about four days for our heroes to recover from their wounds.
Wade soon learns that his father, Conradin Brack, has been thrown into prison. He asks Korgrimm and Belima to help him get to the bottom of this scandal. Belima is very suspicious and Korgrimm refuses to help. After some digging they find Conradin's ledger and find that he is in fact a crook stealing from the towns people and from the Baron. Crestfallen, Wade begs Belima and Korgrimm again for help. They agree after some debate
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April 7th, 2018, 02:36 #70
I will need help entering into morecore if we want to play on time. I will be available tomorrow afternoon at 3:30 pm my time. I will be on teamspeak at that time or around then. I am in NH.
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