Thread: Warhammer Fantasy RPG 2 ed
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March 11th, 2018, 06:31 #121Zealot
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- Apr 2013
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- 62
Hey there folks, I've been having problems with effects with this ruleset recently, I dl'ed the newest update of course, neither me nor my players can drag effects from the character sheet. We get the following error. Effects added manually in the tracker or via the effects menu work normally.
Script Error: [string "campaign/scripts/spell_manager.lua"]:17: attempt to call field 'evalEffect' (a nil value)
Sorry if I am lax with details but we just finished a session and it's 6:30 AM. So, I'll talk to all of when I am not exhausted! Have a jolly good day everyone!
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March 11th, 2018, 08:13 #122High Patriarch
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- Apr 2009
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New .pak posted to the first post in this thread.
This will correct the error when dragging effects from the character sheet to the CT.
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March 12th, 2018, 03:03 #123Crusader
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- Jul 2011
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- 26
Thank you Paul!
For the any next updates it will possible to add an option on trappings for Dwarfs Characters : Carry Limit (Strenght x20) (Carry Option: Old World Armoury)?
Thank you for your amazing work
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March 12th, 2018, 07:20 #124High Patriarch
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Let me look into this. I think I can do something.
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March 12th, 2018, 16:07 #125High Patriarch
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Alvi_Leiz,
I already have the support for the Dwarf carry limit option built in. On the main character sheet, at the top, if the race is entered as Dwarf, then the carry limit is changed. Unfortunately, this is all the support, so if using a different spelling due to language, it doesn't work. What are the spellings used for some languages? Easy to add. Line 391 of the file record_char_main is where this is set up.
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March 12th, 2018, 16:09 #126Crusader
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- Jul 2011
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Ahh Thank you! Yes, Im Spanish.
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March 14th, 2018, 06:37 #127
Is there a way to manually change the value of Fortune points? I ask because of the Luck talent which gives an extra 1 fortune point per day, and I can't figure out how to show that on the character sheet.
Licence: Ultimate Licence Holder - Anyone can play in my games
Location: Tasmania (GMT +10)
Systems: D&D 5e, Pathfinder, Savage Worlds
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March 14th, 2018, 07:18 #128Grand Templar
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- Jan 2014
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- Ireland
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My 2E WFRP Blog - https://periloustales.wordpress.com/
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March 14th, 2018, 08:01 #129
Ah, ok. Thanks for that.
Licence: Ultimate Licence Holder - Anyone can play in my games
Location: Tasmania (GMT +10)
Systems: D&D 5e, Pathfinder, Savage Worlds
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March 15th, 2018, 16:40 #130High Patriarch
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I did forget about the Luck talent. Are there any other talents that effect Fate or Fortune points? It wouldn't be hard to shorten the notes area and add a checkbox for the Luck talent to be tracked with.
Last edited by Paul Pratt; March 16th, 2018 at 03:17.
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