DICE PACKS BUNDLE
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  1. #121
    Hey there folks, I've been having problems with effects with this ruleset recently, I dl'ed the newest update of course, neither me nor my players can drag effects from the character sheet. We get the following error. Effects added manually in the tracker or via the effects menu work normally.
    Script Error: [string "campaign/scripts/spell_manager.lua"]:17: attempt to call field 'evalEffect' (a nil value)
    Sorry if I am lax with details but we just finished a session and it's 6:30 AM. So, I'll talk to all of when I am not exhausted! Have a jolly good day everyone!

  2. #122

    Join Date
    Apr 2009
    Location
    Fullerton, CA.
    Posts
    632
    New .pak posted to the first post in this thread.

    This will correct the error when dragging effects from the character sheet to the CT.

  3. #123
    Thank you Paul!

    For the any next updates it will possible to add an option on trappings for Dwarfs Characters : Carry Limit (Strenght x20) (Carry Option: Old World Armoury)?

    Thank you for your amazing work

  4. #124

    Join Date
    Apr 2009
    Location
    Fullerton, CA.
    Posts
    632
    Let me look into this. I think I can do something.

  5. #125

    Join Date
    Apr 2009
    Location
    Fullerton, CA.
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    Alvi_Leiz,

    I already have the support for the Dwarf carry limit option built in. On the main character sheet, at the top, if the race is entered as Dwarf, then the carry limit is changed. Unfortunately, this is all the support, so if using a different spelling due to language, it doesn't work. What are the spellings used for some languages? Easy to add. Line 391 of the file record_char_main is where this is set up.

  6. #126
    Ahh Thank you! Yes, Im Spanish.

  7. #127
    Is there a way to manually change the value of Fortune points? I ask because of the Luck talent which gives an extra 1 fortune point per day, and I can't figure out how to show that on the character sheet.
    Licence: Ultimate Licence Holder - Anyone can play in my games
    Location: Tasmania (GMT +10)
    Systems: D&D 5e, Pathfinder, Savage Worlds

  8. #128
    Quote Originally Posted by Mistamichal View Post
    Is there a way to manually change the value of Fortune points? I ask because of the Luck talent which gives an extra 1 fortune point per day, and I can't figure out how to show that on the character sheet.
    You can either do it on their notes, or do what I do: Give a player one extra fate point, tick it, and then they'll have the extra fortune point.

  9. #129
    Ah, ok. Thanks for that.
    Licence: Ultimate Licence Holder - Anyone can play in my games
    Location: Tasmania (GMT +10)
    Systems: D&D 5e, Pathfinder, Savage Worlds

  10. #130

    Join Date
    Apr 2009
    Location
    Fullerton, CA.
    Posts
    632
    I did forget about the Luck talent. Are there any other talents that effect Fate or Fortune points? It wouldn't be hard to shorten the notes area and add a checkbox for the Luck talent to be tracked with.
    Last edited by Paul Pratt; March 16th, 2018 at 03:17.

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