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Thread: DCC RPG Ruleset

  1. #341
    Myrdin Potter's Avatar
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    Thanks for the constant improvements to this.
    Ultimate License. Running Cyberpunk Red and Mothership. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044

  2. #342
    Excellent turnaround, thanks!

  3. #343
    leozelig's Avatar
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    I uploaded a quick fix for the 'Hand' field in the weapon dialog box. The 'Primary' and 'Off Hand' labels were not displaying in the string cycler.

  4. #344
    Having an issue with the attack die field on the actions tab of the character sheet. No matter what I set it to, I get the error message when attempting to test roll-to-hit:
    "Script Error: [string "campaign/scripts/char_weapon.lua"]:106: attempt to compare nil with number"

    Also, usually I create weapons in the main items tab first, then copy over to a character sheet inventory.
    In that process, the damage type doesn't transfer over to the weapon window on the actions tab of the character sheet. Minor inconvenience on that one though since I can easily type that in or copy it over from the item.

    Edit: I think I figured it out the first issue. I didn't notice the little magnifying glass on the top of the actions tab for setting weapon meta info, and once I set the crit die, that seemed to clear the above error!

    Suggestion: Maybe move that magnifying glass down a notch next to the Fumble/Crit/Deed die roll buttons so it's a little more visible?

    I guess my eyes are beginning to exhibit signs of aging, must've been from reading the 5pt font in the Chivalry & Sorcery red book.
    Last edited by benjihad; February 23rd, 2018 at 11:44. Reason: Solved my own problem

  5. #345
    The ruleset is awesome. Thanks a ton for this.

    Question: Is there a way to autoroll on the created tables (for monsters and PCs) when a crit happens? Or, for PCs, when clicking on the "Crit" button on the character sheet?
    Last edited by Mentalic; April 7th, 2018 at 21:42.

  6. #346
    leozelig's Avatar
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    I could set up auto-roll for crits and fumbles, but I didn't know if that would take away the fun of rolling. I didn't want to over-automate things, if that makes any sense.

  7. #347
    If there were an option, I would use it (both as a DM and a Player). Maybe make it an option?

    Thanks for the reply, btw!

  8. #348
    leozelig's Avatar
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    Yeah, that's a thought. I will play around with it and see what I can do.

  9. #349
    I appreciate you looking into it. Do you have a Patreon or something, by the way? I would love to buy you a beer.

  10. #350
    leozelig's Avatar
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    No Patreon, I don't want to ruin the fun by getting paid for this. I would take a beer though

    I am updating the ruleset for CoreRPG 3.3.5 which is set to release the week after FG Con, so I will try to put something together by then.

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