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February 17th, 2018, 01:06 #511
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February 17th, 2018, 02:24 #512
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February 17th, 2018, 05:55 #513
- Join Date
- May 2014
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- Sydney, Australia
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- 817
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February 17th, 2018, 09:03 #514
A then it means that there is a possibility of something coming out, that's good, I mean that's great!
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March 16th, 2018, 00:16 #515
- Join Date
- Mar 2018
- Posts
- 7
Hello Everyone,
I am new to both Fantasy Grounds and Force and Destiny. Thank you to Trenloe and all the wonderful contributors who made this ruleset and these features possible!
I had one question... I downloaded the v2 rule set in the top link on page one of this thread. Installed succesfully. However, upon looking at the linked instruction videos as well as the video link to the campaign, the screen, coloration, tables, etc... everything looks different. I cannot figure out why.
See the image links below.
I thought maybe v2 link just had a different visual look. However, the labels on the instructional videos say v2 on them and yet it looks different.
Can anyone shed light on why?
Many thanks to all!
Albertmyscreen.JPG
viedoscreen.JPG
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March 16th, 2018, 16:14 #516
Welcome to the forums!
Post #1 of this thread has the changes for each version listed. If you look carefully at the two screenshots - the second picture shows the version as v2.0.1, whereas the first picture shows the most recent version.
The version list in post #1 has: "v2.1 - Massive graphical update - thanks to amazing work from Lobosolo."
So, yes, it does look different from the pre v2.1 videos and screenshots. But the information in those videos is still relevant.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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April 8th, 2018, 06:27 #517
- Join Date
- Apr 2018
- Posts
- 4
I apologize if this has been covered before. I'm trying to figure out particulars for the dice pools. For instance, let's say I have a blaster with a mod that adds boost. I've got the blaster set to the combat section, it knows to use my ranged light skill. Is there a way to add the boost to that weapon's dice pool without adding it manually each time I use it?
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April 8th, 2018, 18:20 #518Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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April 8th, 2018, 19:27 #519
- Join Date
- Apr 2018
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- 4
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April 15th, 2018, 06:45 #520
- Join Date
- Nov 2012
- Posts
- 3
Hello,
I'm having a terrible time getting started with this, and can't seem to get anyone to help me quite right on Discord.
I have the ruleset working, I can work the dice.
I can find the mods in the mod window and mark them downloadable, both of them.
I cannot get anything in the 'library' window.
So, everything is in the right directory folder and the program seems to know they're there. Still, the library is blank and I'm not getting a module button at the bottom. Nothing.
Can you help?
Thanks,
jhfurnish
[email protected]
Blakstar#2994 on Discord
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