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  1. #51
    Samarex's Avatar
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    Starfinders Spells Library Ver 1.0 Released

    I have just posted on first Post the new Starfinders Spells Library Module.

    All Mystic and Technomancer Spells are loaded.

    If you use the Sidebar Spells button Filtering includes

    The normal schools, also source filiters include
    Level 0-6
    Mystic Level 0-6
    Mystic Variable.
    Technomancer Level 0-6
    Technomancer Variable.

    Enjoy
    Samarex
    Last edited by Samarex; October 28th, 2017 at 10:36.
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  2. #52
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    Bug Reports

    Bugs For Starfinder Conversion Extension

    If Status is Fixed and Released is Blank. It means i got the problem fixed and it will be in the next release.
    SFC: Starfinder Conversion Extension
    CRB: Starfinder Core Rules Module
    SSL: Starfinder Spells Library
    SEM: Starfinder Equipment Manual
    Source Version Problem Status Released What you can do until fix is Released.
    CRB 1.0 Solarian Missing Adv Melee Weapon Prof. Fixed 2.1 Add Prof from the Proficiency List on Side Bar.
    SFC 3.5.2 Mechanic HP/Stamina not loading Fixed 3.5.3 Up Date HP/Stamina manually.
    SFC 3.5.0 CGen Extension not working. Button missing. Fixed 3.5.3
    SFC 3.5.2 Health not adding correct after Lvl 1. (Race is being added in also). Fixed 3.5.3
    SFC 3.5.0 Script Error when trying to select a Item filter with no modules open with Items or Items in campaign. Open Make sure there are Items to filter.
    CRB 2.0 Race Links on Library Screen not linked correct Fixed 2.1

    Reguards
    Samarex
    Last edited by Samarex; November 2nd, 2017 at 04:00. Reason: Updated to 3.5.3 Release
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  3. #53
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    Starfinder Conversion 3.5.3 Released

    Starfinder Conversion 3.5.3 Now Released


    Release Notes
    Bug Fixes
    -Fixed Mechanic HP/Stamina not loading
    -Fixed Ability Score Update for Races that Select a Ability to increase.
    -Fixed Issue with Stamina not adding correct for Multi Class characters.
    -Fixed Compatabiliy with CGen . Button now shows without using the <loadorder> quick fix.
    Other
    -Put Key Ability back on Ability Editor Screen. (Auto selects during Character Creation.) Existing characters Open Editor and set your Key Ability.
    Was going to have Resolve fill in during character creation, but can't do it right becouse Abilitiy Scores adjust after Class drop in. So you would have to adjust it anyway.
    This function will be used when I get to the Spells System. Going to add a Cycler to the Attack Editor for a Spell so it can be set to Key Ability. This will pull in your bonus from your Key Ability instead of Str or Dex.
    Last edited by Samarex; October 30th, 2017 at 09:27.
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  4. #54
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    Good morning All
    Some good news to report. I got Ken's Creature Gen extension set up to do a Starfinder Stat block. It pulls in pretty good. But with the way I created the Spells Library [exported from FG] and the way the ext looks for the spells, I need to go thru my Library and do some renaming of tags. So when that's done I will release a new Spells Library and the Starfinder CGen extension.
    The missing spells errors in Chat are the links not found. Thats what I am fixing right now with the Tag name changes in the Spell Library mod.

    RJC
    Last edited by Samarex; October 31st, 2017 at 08:58.
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  5. #55
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    Thanks for all your hard work, Russ. I don't know if I asked you this already, if I have, sorry, but do you have a paypal where a guy could flip you some Caffeine and Nicotine money to show appreciation?

  6. #56
    Samarex's Avatar
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    Quote Originally Posted by Erin Righ View Post
    Thanks for all your hard work, Russ.
    That's all that's needed..........
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  7. #57
    You've done a heck of a ton of work there Samarex, great stuff!

    But take it easy, and stop to remember that you're doing this for fun. You don't owe anybody anything!

    The moment it stops becoming fun is the moment it becomes a chore so do it only when you feel like it, ignore any outside pressure.
    Last edited by Ken L; October 31st, 2017 at 14:28.

  8. #58
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    Quote Originally Posted by Ken L View Post
    You've done a heck of a ton of work there Samarex, great stuff!

    But take it easy, and stop to remember that you're doing this for fun. You don't owe anybody anything!

    The moment it stops becoming fun is the moment it becomes a chore so do it only when you feel like it, ignore any outside pressure.
    Not any outside pressure, I really enjoy this and want to get a last few thing ironed out. Then going to set up a standard adventure set to run. And actually play it he he.
    Speaking big thanks to Talen , Corwyn and others play testing this for me. Its helped things come along.
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  9. #59
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    Critical Update SFC Ver 3.5.4

    SFC Ver 3.5.4 Starfinder Creature Generator Compatability

    This update released now to fix a issue with Characters imported from Ver 3.5 not updating correctlly
    -Fixed Character Revesion Number update.
    This fixes the Ability Scores not being able to be updated thru editor. (Reported by Talen).


    Other Changes included.

    -Made some minor changes to incorporate the new Starfinder Creature Generator ext. [Edited from Ken's CGen extension.]
    -Added RP to NPC's and Combat Tracker for both PC and NPC's.
    -KAC and EAC for NPC's now drop into CT correctally.

    Thank You Moon for the help. Thats what I needed and it worked..


    Note: On the Bottom Right corner of character sheets you will now see a Extension Revision number. Not really important but helps me when you report a bug include that number in your report so I know where what your running.
    Last edited by Samarex; November 1st, 2017 at 04:11.
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  10. #60
    Hey, I downloaded the new version, not sure if I did something wrong. When I drag "Ysoki" from the core races and add it to a character sheet, it adds Android instead. I checked the other races, and if you click on the race they all bring up a the description for a different race than what you clicked.

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