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View Poll Results: How should Autosounds Trigger?

Voters
49. You may not vote on this poll
  • Keep as is (OOB Messages)

    3 6.12%
  • Off Chat Window Strings (more manual work for GM)

    4 8.16%
  • Have Both Options Avalaible

    38 77.55%
  • Don't care

    4 8.16%
Multiple Choice Poll.
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  1. #861
    hi, I am new (to the sound extention)

    in the Sound Mod Manual in game it says :
    "There is also a Library Module of SoundLinks avaliable from the Extentions Authro's website (the link is on the first p[ost of the DOE:Sound Extension Thread of the Fantasy Grounds Froums and in the links section of the manual)."

    so on the OP it mentiones:
    A Library of SoundLinks is also available here from the DM's Guild. and it points to
    https://www.dmsguild.com/product/215...5469_0_0_0_0_0
    which, accounding to DMsguild, is a missing item

    and the links section of the Manual has...
    https://www.dulux-oz.peregrineit.net...gn=SelfPromote
    which seams to be a 404.

    so, It seems I am lost here.

  2. #862
    Yeah, I've got to update all of those

    If you do a search on DM's Guild for "DOM Soundlink Library" you'll find it - but I'd wait a few days if I was you, as in the first couple of days of each month a new version comes out. The new version (September 2017) is being finalized now.

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


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  3. #863
    Quote Originally Posted by Trenloe View Post
    Yep. Basically, as long as the "sound string" you provide will work within your internet browser then you can potentially start anything. If you're pointing to a file, the type (file extension) of that file must be set to auto start a relevant application.

    For example, if I have a file: D:\Temp\preview.mp3 and .mp3 files auto-run in Windows Media Player (or whatever player you use) then just adding D:\Temp\preview.mp3 as the "sound string" in the sounds extension will open your media player and play the file D:\Temp\preview.mp3 when you click the sound link. If you've setup your media player to output to the music channel you have on TS then you'll be golden.

    A good test is to try the sound string in your Internet browser first and see if it works before you add it to FG.
    is there any way to get this information closer to post #1 or in the manual .. instead of post #73

  4. #864
    skj310's Avatar
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    Hey there Dulux ... as always, excellent work!
    One FEATURE REQUEST on your module. Would you consider modifying the chatsound portion of the code to include the source in the sound string? e.g. the chat window shows:
    Code:
    Adult Gold Dragon:  [DAMAGE] Fire breath
    Within the chatsound i'd like to include "Adult Gold Dragon:" as the 1st of the 3 triggers. In other words I'm thinking i'd like to add a very specific sound for when the Adult Gold Dragon uses his fire breath as compared to some other dragon. I noted that i'm not able to use the person/creature as 1 of the 3 triggers. Hence i'm thinking this ought to be a feature request for your module?

    Cheers!

  5. #865
    Quote Originally Posted by skj310 View Post
    Hey there Dulux ... as always, excellent work!
    One FEATURE REQUEST on your module. Would you consider modifying the chatsound portion of the code to include the source in the sound string? e.g. the chat window shows:
    Code:
    Adult Gold Dragon:  [DAMAGE] Fire breath
    Within the chatsound i'd like to include "Adult Gold Dragon:" as the 1st of the 3 triggers. In other words I'm thinking i'd like to add a very specific sound for when the Adult Gold Dragon uses his fire breath as compared to some other dragon. I noted that i'm not able to use the person/creature as 1 of the 3 triggers. Hence i'm thinking this ought to be a feature request for your module?

    Cheers!
    Not quite sure what you're asking - a ChatSound Trigger can be any part of the text that appears in the Chat Window, so if "Adult Gold Dragon" appears in the Chat Window it can be used as a ChatSound Trigger - but you seem to be saying you can't get that to work, is that right?
    Dulux-Oz

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  6. #866
    skj310's Avatar
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    Exactly correct!
    It seems like within the chat window there's an "author" section suffixed with a colon. That seems to be the part of the chat window text that is not quite part of the chatsound string. Now there are times when performing an action might contain a secondary or tertiary string, and within 1 of them might appear the author ... BUT those actions are not so common and besides i can't create a chatsound that has triggers in separate strings within the window, even if they are related to the 1 action. Check the attached image:

    Attachment 20294

    See ... the red box around the authors name. I can't seem to use those author/source as 1 of the 3 triggers within a chatsound's config. Hence i figured "feature request".

    Hope that makes it clearer.

  7. #867
    OK, let me look into it (but it may not be possible, based on how the Chat triggers actually work) - I'll see what I can do
    Dulux-Oz

    √(-1) 2^3 Σ Π
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    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  8. #868
    I had attempted to do simular Chat triggers based on the Players name part of the line. But i also discovered that those triggers never.. well.. triggered.

  9. #869
    Quote Originally Posted by dulux-oz View Post
    Yeah, I've got to update all of those

    If you do a search on DM's Guild for "DOM Soundlink Library" you'll find it - but I'd wait a few days if I was you, as in the first couple of days of each month a new version comes out. The new version (September 2017) is being finalized now.

    Cheers
    I picked up september's version, .. thanks for the hard work.

  10. #870
    Quote Originally Posted by FyreM View Post
    I picked up september's version, .. thanks for the hard work.
    Geez, that was quick. I only posted it about an hour before your post

    Glad you like things

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

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