View Poll Results: How should Autosounds Trigger?
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Multiple Choice Poll.
Thread: DOE: Sound Extension
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August 28th, 2017, 03:57 #861Zealot
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hi, I am new (to the sound extention)
in the Sound Mod Manual in game it says :
"There is also a Library Module of SoundLinks avaliable from the Extentions Authro's website (the link is on the first p[ost of the DOE:Sound Extension Thread of the Fantasy Grounds Froums and in the links section of the manual)."
so on the OP it mentiones:
A Library of SoundLinks is also available here from the DM's Guild. and it points to
https://www.dmsguild.com/product/215...5469_0_0_0_0_0
which, accounding to DMsguild, is a missing item
and the links section of the Manual has...
https://www.dulux-oz.peregrineit.net...gn=SelfPromote
which seams to be a 404.
so, It seems I am lost here.
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August 28th, 2017, 04:18 #862
Yeah, I've got to update all of those

If you do a search on DM's Guild for "DOM Soundlink Library" you'll find it - but I'd wait a few days if I was you, as in the first couple of days of each month a new version comes out. The new version (September 2017) is being finalized now.
CheersDulux-Oz
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August 28th, 2017, 04:55 #863Zealot
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August 30th, 2017, 13:25 #864
Hey there Dulux ... as always, excellent work!
One FEATURE REQUEST on your module. Would you consider modifying the chatsound portion of the code to include the source in the sound string? e.g. the chat window shows:
Within the chatsound i'd like to include "Adult Gold Dragon:" as the 1st of the 3 triggers. In other words I'm thinking i'd like to add a very specific sound for when the Adult Gold Dragon uses his fire breath as compared to some other dragon. I noted that i'm not able to use the person/creature as 1 of the 3 triggers. Hence i'm thinking this ought to be a feature request for your module?Code:Adult Gold Dragon: [DAMAGE] Fire breath
Cheers!
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August 30th, 2017, 14:03 #865
Not quite sure what you're asking - a ChatSound Trigger can be any part of the text that appears in the Chat Window, so if "Adult Gold Dragon" appears in the Chat Window it can be used as a ChatSound Trigger - but you seem to be saying you can't get that to work, is that right?
Dulux-Oz
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August 30th, 2017, 15:44 #866
Exactly correct!
It seems like within the chat window there's an "author" section suffixed with a colon. That seems to be the part of the chat window text that is not quite part of the chatsound string. Now there are times when performing an action might contain a secondary or tertiary string, and within 1 of them might appear the author ... BUT those actions are not so common and besides i can't create a chatsound that has triggers in separate strings within the window, even if they are related to the 1 action. Check the attached image:
Attachment 20294
See ... the red box around the authors name. I can't seem to use those author/source as 1 of the 3 triggers within a chatsound's config. Hence i figured "feature request".
Hope that makes it clearer.
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August 30th, 2017, 16:19 #867
OK, let me look into it (but it may not be possible, based on how the Chat triggers actually work) - I'll see what I can do
Dulux-Oz
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August 30th, 2017, 19:58 #868Zealot
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I had attempted to do simular Chat triggers based on the Players name part of the line. But i also discovered that those triggers never.. well.. triggered.
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September 2nd, 2017, 06:29 #869Zealot
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September 2nd, 2017, 07:21 #870
Dulux-Oz
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...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
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