Thread: Test Release v3.3.2
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August 14th, 2017, 08:03 #111
4e ruleset.
Combat tracker effects that utilise two damage types (such as fire, cold) don't count as the second damage type when applied on the combat tracker effects.
Hard to explain, but an example is a Power that deals 5 fire, cold damage. If set up in powers will trigger correctly on vulnerabilities on monsters that have a vuln to one or either or both.
If an EFFECT however, grants a dmg bonus like DMG: 1d8 fire, cold. The vulnerability/resist will only trigger for the fire aspect of it, and not work with the cold.
Hope that makes sense. Works as intended when it's set up on the powers tab with two damage types, but doesn't work when bonus damage with two types is put onto a character/NPC on the tracker.Ongoing Campaigns:Zeitgeist Adventure Path|:|4e Tyranny of Dragons || Finished Campaigns:Tyranny of Dragons|:|Rage Of Demons
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August 14th, 2017, 08:20 #112
SavageWorlds ruleset related updates
- [Feature] New option: Auto-apply Ganging Up modifiers
- [Bug] Dropping dice on CT entry should only roll against the given target. Fixed
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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August 14th, 2017, 17:51 #113SmiteWorks
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@thatxygirl,
Apologies for the delayed responses. I was on vacation last week, and preparing for Gencon this week.
I think we are going to need to figure out what is unique about your configuration, which would cause FG to think that your desktop screen is bigger than the display. I'm using specific Window calls in the code to access the desired maximized window size. (SystemParametersInfo (primary) and GetMonitorInfo (secondary), for those more technical reading.) So, I'm thinking that Windows is returning a "working area" for the monitor that is incorrect. From my personal laptop and from the other report on this thread, it appears to be working on laptops in general, so probably something specific.
Some questions to help dig further.
* What resolution is your Windows desktop set to? (Right click on desktop, and select Display Settings.)
* Any idea what your monitor maximum resolution is for your laptop? Should be maximum resolution available in the Display Settings.
* Is your Windows task bar set to auto-hide? (i.e. slides down when not used.)
* Is your Windows task bar on the bottom, side or top?
* Can you try right-clicking on FG shortcut, selecting Properties, and try some of the compatibility tab options. (Compatibility Mode or Override DPI scaling behavior or Disable fullscreen optimizations)
* Anything else that you can think of that would be unique to your laptop? (i.e. third party desktop manager, ...)
Thanks,
JPG
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August 14th, 2017, 21:30 #114SmiteWorks
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@spite,
The 4E effects were never set up to handle multiple damage types. Only a single damage type per effect.
I have a patch for the next beta update that I think will add this support, but I'll need to ask you to test it out for me.
Regards,
JPG
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August 15th, 2017, 04:52 #115SmiteWorks
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Just pushed a bunch of 5E data updates.
- Player’s Handbook (Only – no amendments required elsewhere)
- Dungeon Master’s Guide
- Storm Kings Thunder
- Out of the Abyss
- Volos Guide to Monsters (main module only)
- Lost Mines of Phandelver
- TYP – White Plume Mountain
Cheers,
JPG
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August 15th, 2017, 05:13 #116
As an FYI (or is that FMI - For My Information) - I don't recall seeing anywhere a formal statement on the FG Versioning Policy (in other words, I missed it
). So to clear things up (in my own mind, at least):
- Does SmiteWorks use the Semantic Versioning Standard (or a variant thereof) or a different Standard?
- If a different Standard is being used (including an In-House Standard) would it be possible to get the URL to the relevant information, please?
The reason I ask is that I'm trying to avoid my own (self-inflicted) version of "Dependency Hell" (with the DOE's, DOR's and DOM's = DOx's) and it would be nice to coordinate (or at least be aware of) which Standard FG is using.
For the record I'll be moving towards (at least at this stage) the Semantic Versioning Standard for all future releases of the DOx's.
CheersDulux-Oz
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August 15th, 2017, 05:27 #117SmiteWorks
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We don't do anything so formal. Here's the gist. This isn't completely specific, and varies with marketing and functionality pushes.
MAJOR version = Complete client rewrite, major data/API changes
MINOR version = Large functionality changes, network data format changes
PATCH version = Small functionality changes, bug fixes
Data patches are typically bundled with the next version, whatever it may be.
Cheers,
JPG
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August 15th, 2017, 05:43 #118
Thanks for the clarification, Moon

On a different (sub-)topic: I've just installed FG-Demo on a new VM (for testing purposes) and everytime I do an update and/or a Mode change the FGUpdater asks for my Forum Login Details. I understand and can see why, but in this case I don't want to attach my Forum account to this test-instance because there is no need for this test-instance to download all my purchases, etc, as its never going to be the host but will always be connecting as a client to the real host (which does have all the purchases, etc).
So my question is this: is it possible to put something in (say, a checkbox, for example) to tell the FGUpdater to ignore that part of the update routine?
CheersDulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
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August 15th, 2017, 15:34 #119SmiteWorks
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There's no way to avoid the login dialog on the updater, just hit Esc or the dialog close button to skip.
Regards,
JPG
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August 15th, 2017, 15:35 #120SmiteWorks
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Updates
- [5E/PFRPG/3.5E] Armor and weapons grouped lists will only show identified items to players.
- [5E] Map modules added for DMG and VGM.
- [4E] Support for multiple damage types in a DMG effect added.
- [PFRPG] Grippli added as a standard 5E language.
- [DEV][CoreRPG+] Added header block type to reference manual.
- [DEV][CoreRPG+] sortorder, sortdesc and displaysign options added to grouped list columns.
- [DEV][CoreRPG+] Tooltips in grouped lists were not displaying. Fixed.
JPG
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