Thread: Test Release v3.3.2
-
August 2nd, 2017, 19:19 #71rob2e - Join me on Discord!
Become a Patron!
Follow me on the Twitters
Come watch the Twitches... twitch.tv/rob2e
Also my YouTube Channel
Available on the FORGE
My Dungeon Master's Guild Material
-
August 2nd, 2017, 19:54 #72
The 14 that I noted are:
Animal Friendship
Branding Smite
Compulsion
Counterspell
Druidcraft
Eldritch Blast
Find Familiar
Fire Bolt
Goodberry
Guardian of Faith
Hellish Rebuke
Hunter's Mark
Poison Spray
Vicious Mockery
5.1 has been out a while and I am running into this more and more often when I look at OGL modules. Any NPC Bard uses vicious mockery and if I parse with just the SRD rules open, it fails. I can do a spell module for the 14 spells, but then I need to include them in the module I am doing.Ultimate License. Running Cyberpunk Red and Mothership. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044
-
August 2nd, 2017, 21:14 #73
I'll update the SRD in due course, when I get some time.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
August 4th, 2017, 17:57 #74SmiteWorks
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 23,307
Updates
- [5E/PFRPG/3.5E] When Stable effect is auto-applied, the effect will be marked as GM only for non-friendly actors.
- [CoreRPG+] New container inventory sorting would not always sort correctly if two containers shared the same first word. Fixed.
- [5E] Death saving throws would not record a critical failure on a natural 1, if bonus dice or modifiers applied. Fixed.
- [DEV][CoreRPG+] Added reference_list and reference_groupedlist to basic reference classes.
JPG
-
August 4th, 2017, 18:06 #75SmiteWorks
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 23,307
Borrowing a play book from the Savage Worlds ruleset, I built in a couple automatic list classes.
reference_list
* Simple list based on "source" (list source) and "displayclass" (link target class), or based on "recordtype" (lists all records of that type from current module)
* Can be filtered in advance
* Contains filter field in window
* Width and Height can be specified
reference_groupedlist
* All above, plus...
* Columns defined to display multi-column data fields with definable widths, headings and tooltips
* Groups defined base on data fields, which automatically group records by unique group
* Group ordering can be specified, and is alphabetical by default
* Buttons to collapse/expand groups
* Supports footer formatted text for list
Simple List Example (Link From Library)
Grouped List Example (Armor Table)Code:<feats> <librarylink type="windowreference"> <class>reference_list</class> <recordname>..</recordname> </librarylink> <name type="string">Feats</name> <recordtype type="string">feat</recordtype> </feats>
Code:<equipment_armor> <librarylink type="windowreference"> <class>reference_groupedlist</class> <recordname>[email protected] Basic Rules</recordname> </librarylink> <name type="string">Equipment - Armor</name> </equipment_armor>
JPGCode:<list static="true"> <armor> <name type="string">Armor</name> <recordtype type="string">item</recordtype> <filters> <filter1> <field type="string">type</field> <value type="string">Armor</value> </filter1> </filters> <groups> <group1> <field type="string">subtype</field> </group1> </groups> <grouporder type="string">Light|Medium|Heavy|Shield|Extras</grouporder> <columns> <column1> <name type="string">name</name> <heading type="string">Name</heading> <width type="number">200</width> </column1> <column2> <name type="string">cost</name> <heading type="string">Cost</heading> <center /> </column2> <column3> <name type="string">ac</name> <heading type="string">AC</heading> <tooltip type="string">Armor Class</tooltip> <type type="string">number</type> <center /> </column3> <column4> <name type="string">maxstatbonus</name> <heading type="string">Max Dex</heading> <tooltip type="string">Maximum Dexterity</tooltip> <type type="string">number</type> <center /> </column4> <column5> <name type="string">checkpenalty</name> <heading type="string">Skill</heading> <tooltip type="string">Skill Check Penalty</tooltip> <type type="string">number</type> <center /> </column5> <column6> <name type="string">spellfailure</name> <heading type="string">Sp Fail</heading> <tooltip type="string">Spell Failure Chance</tooltip> <type type="string">number</type> <center /> </column6> <column7> <name type="string">speed30</name> <heading type="string">Spd 30</heading> <tooltip type="string">Speed Adjustment for Base 30</tooltip> <type type="string">number</type> <center /> </column7> <column8> <name type="string">speed20</name> <heading type="string">Spd 20</heading> <tooltip type="string">Speed Adjustment for Base 20</tooltip> <type type="string">number</type> <center /> </column8> <column9> <name type="string">weight</name> <heading type="string">Weight</heading> <type type="string">number</type> <center /> </column9> </columns> </armor> </list>
-
August 4th, 2017, 18:34 #76---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
-
August 4th, 2017, 19:37 #77
ReferenceManualManager will throw error if reference manual is not defined in campaign db
When using SW Enhanced Library to build Reference Manual with Content Importer I am getting following error when accessing the reference manual:
Script Error: [string "scripts/manager_referencemanual.lua"]:49: bad argument #1 to 'ipairs' (table expected, got nil)
The reason is that in my case reference manual is created as part of the campaign database, and does not have module name. The init function is being invoked and in line 12 the modulename is set to be "", however when previous/next record function is invoked, error will be thrown if modulename does not exist and it's not prepared as in line 12.
I do not think this issue is going to affect anyone but SW Enhanced Library extension users, but still, worth mentioning."Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
-
August 4th, 2017, 20:55 #78SmiteWorks
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 23,307
Ikael,
Can you send me a sample campaign with this issue? I may be able to finesse the code to avoid errors.
Note, the ReferenceManualManager does assume one reference manual per database (whether module or campaign).
Regards,
JPG
-
August 4th, 2017, 23:19 #79
Noticed an issue with the main page of the 4e ruleset's character sheet. But on testing it's also present on 3.3.1 (apparently has been longer according to a player)
https://puu.sh/x1LAt/15081437f4.jpg
The AC is shifted off center.Ongoing Campaigns:Zeitgeist Adventure Path|:|4e Tyranny of Dragons || Finished Campaigns:Tyranny of Dragons|:|Rage Of Demons
-
August 4th, 2017, 23:40 #80FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)





Bookmarks