DICE PACKS BUNDLE
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  1. #41
    Would it be much harder to have the player-controls for effects either
    A) have a toggle in settings that allow players to edit/remove ALL effects
    B) have a toggle on an individual effect that will allow players to remove/edit that particular effect.

    The reason for this being, effects that a player can end with an ability, or an action (such as standing up from prone, using an appropriate heal spell, stun removal etc) are mostly placed by characters/NPCs other than their own. I understand this isn't a feature request thread, but a note I've made amongst our testing with it shone light on it still feeling "restricted" in this way.
    Also, just checking the previous report about errors in the 4e ruleset was spotted.

  2. #42
    I'm not certain that it's the right call to allow players to be able to remove any effects, because most times, GM adjudication is required to determine whether it should happen or not. The primary point of the new feature is to allow players control over their own effects to reduce the burden on GMs without taking away the GM's control of the overall situation. Between this feature and the Concentration feature, this handles most of the situations I've seen for a player having to ask the GM to remove an effect. (i.e. added by mistake, concentration breaks, changing targets, etc.) I don't want it to be too easy for a player to remove an effect that they can't put back themselves.

    And I did see the 4E notes.

    Regards,
    JPG

  3. #43
    Updates

    • Player modules can be loaded to players by default; GM modules are still disabled by default.
    • [CoreRPG+] Campaign setup wizard added when first opening a campaign with help links, module set loading and options access.
    • [CoreRPG+] Added help button to Module Activation window.
    • [CoreRPG+] Added load/unload buttons to Module Activation window entries.
    • [CnC] Dexterity used as a tie breaker on initiative rolls.
    • [CnC] Option added to skip downed actors (HP <= 0) on combat tracker.
    • [4E] Script error when dragging conditions from campaign effects window. Fixed.
    • [CnC] ABIL effects did not apply to skills. Fixed.
    • [CnC] ABIL effects cometimes counted twice. Fixed.
    • [DEV] Added displayname tag option to module definition files.
    • [DEV][CoreRPG+] Reference manual button manager code improved to handle reference manuals with different base paths.


    JPG

  4. #44
    Quote Originally Posted by Moon Wizard View Post
    Updates

    • [CoreRPG+] Campaign setup wizard added when first opening a campaign with help links, module set loading and options access.
    I like that this can be turned off - its a nice feature for new GMs but gets pretty old pretty quick for veteran FG-GMs. Still, I like it
    Dulux-Oz

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  5. #45

    Join Date
    Jun 2013
    Location
    Isanti, MN
    Posts
    2,682
    Quote Originally Posted by Moon Wizard View Post
    Player modules can be loaded to players by default; GM modules are still disabled by default.
    Glad this one was brought back...

  6. #46
    Now i can see the navigation on Savage Worlds I love it!!!

    I like the LOAD button, it should help new users, as well as the tutorial screen.

    KEEP UP THE AMAZING WORK!!!
    FGU Standard License Holder.

    Currently Running:

  7. #47
    4e Ruleset

    Trying to unload large modules (such as the monster, or player options from the 4e parser) results in a hard crash every time.

  8. #48
    4e Ruleset
    1. Client connects and loads modules, everything works fine, but has to reload modules each reconnect. (appears to still keep them downloaded, but treated as "unloaded" each time, and must reopen them upon reconnecting. Also doesn't remember the new setup pop-up window if you untick the box so it doesn't show up.

    2. Full Screen window is wrong size, and snips the edges off of the top, bottom and sides. https://puu.sh/wMy5E/f1555efe38.jpg. Appears to only be the case for DM side, client seems ok.

    3. When a client is connected and opens any of my 4e parser made modules, they can also see some ghosts of Pathfinder modules, for some reason. I'm hesitant to include this, as I am not sure if it's related to new version or not, but it's only just occurred since starting testing. https://puu.sh/wMycY/52e4545f4a.jpg Clicking on any of those "PFRPG Essentials" shows that window selection, and clicking any link results in the "trying to load an unloaded module" error found here asking for PFRPG basic rules.

    4. Clicking any of the conditions found on the left side https://puu.sh/wMymv/17034f81de.jpg here, result in script error "Script Error: [string "scripts/manager_effect_4E.lua"]:291: attempt to concatenate field 'sExpire' (a nil value)" still. Both client and DM side.


    5. "[5E/PFRPG/3.5E] NPCs by Letter, CR and Type overview tables added to campaign NPCs list." - I'll give you twenty bucks to do this for 4e with level and role too. :P (Don't worry, I know it's not getting the love 'cause it's not officially supported, just worth asking)

  9. #49
    I get that #2 issue that @spite mentions on my system as well, full screen goes beyond the top, bottom, and sides of the GM (mine) screen but the players dont notice this issue

    also i do not know if this is a 3.3.2 issue or a Savage Worlds 4.5 issue (but it seems spite has the same issue) the effects (in particular Skellan's Savage Effects or any i try to make) pulls this repeating error

    Code:
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Warning: window: Anchored static width ignored for control (duration) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Warning: window: Anchored static width ignored for control (duration) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Warning: window: Anchored static width ignored for control (duration) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Warning: window: Anchored static width ignored for control (duration) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Warning: window: Anchored static width ignored for control (duration) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Warning: window: Anchored static width ignored for control (duration) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Warning: window: Anchored static width ignored for control (duration) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Warning: window: Anchored static width ignored for control (duration) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Warning: window: Anchored static width ignored for control (duration) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Warning: window: Anchored static width ignored for control (duration) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Warning: window: Anchored static width ignored for control (duration) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Warning: window: Anchored static width ignored for control (duration) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Warning: window: Anchored static width ignored for control (duration) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Warning: window: Anchored static width ignored for control (duration) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Warning: window: Anchored static width ignored for control (duration) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Warning: window: Anchored static width ignored for control (duration) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Warning: window: Anchored static width ignored for control (duration) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Warning: window: Anchored static width ignored for control (duration) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Warning: window: Anchored static width ignored for control (duration) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Warning: window: Anchored static width ignored for control (duration) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Error: window: Control (duration) anchoring to uncalculated control (label) in windowclass (effectsmall)
    Ruleset Warning: window: Anchored static width ignored for control (duration) in windowclass (effectsmall)
    FGU Standard License Holder.

    Currently Running:

  10. #50
    @spite,

    Unload large modules: I can't recreate this. I think you'll need to send me the campaign folder and module files. Use DropBox or some other file sharing mechanism, and send to [email protected].

    Memory of module loading and setup option: I'm can't recreate this either. When I connect to my host instance via localhost, the setup wizard "show on load" option and module loading are working correctly.

    Full screen mode: I'm able to recreate the window going off the edges. I'll have to investigate further. It's probably tied to the client memory position save changes.

    Ghost library categories: Not sure what this is all about. Can you send me the campaign files, if different than the one above?

    Script error on effect condition button click: Not able to recreate. Are you sure you don't have a CoreRPG or 4E folder in your rulesets directory? This sounds like the bug I patched yesterday.

    @Wookiee420,

    Console warnings and errors in SW: I can't recreate that on my machine. Can you try turning off extensions until you find the culprit? It looks like it's tied to combat tracker effects.

    Regards,
    JPG

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