Thread: DCC RPG Ruleset
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April 23rd, 2017, 16:53 #291
Thank you for putting this together and the continued work. I just started with DCC and have been trying to find a way to play since I live in the middle of nowhere for RPG gaming. You're a dream come true leozelig!
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April 24th, 2017, 01:33 #292
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April 27th, 2017, 11:57 #293
Found a bug. Critical hit notification error when a combat tracker effect increases the attck die (Entangled, for example).
This is easy enough to fix, but I am working on some major changes to the character sheet, so I might not get to it for awhile.
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April 27th, 2017, 13:04 #294Paul Grosse
PCGen BoD
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April 28th, 2017, 11:04 #295
Here is a preview of what I am working on. Now that I understand the code better, I am trying to bring this closer to 5e functionality (keyword closer) and maybe clean up some of the code.
Attachment 18717
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May 13th, 2017, 20:19 #296
I am slowly chipping away at some updates...
Attachment 18957
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May 27th, 2017, 03:34 #297
I posted an update to fix a couple of (obscure) bugs:
- Critical hit threshold was not adjusting for effects that increase the attack die.
- Mighty deed modifier (extra bonus to deed die at higher levels) was not adding to the attack roll.
Download link in the OP.
I am still working on significant changes to the character sheet, pulling in some 5E features and mixing up the layout. If I ever get it all sorted out, maybe you will see it someday.
Attachment 19136Last edited by leozelig; May 27th, 2017 at 14:24.
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May 27th, 2017, 18:17 #298
Always appreciate the improvements you bring to the ruleset.
Ultimate License. Running Cyberpunk Red and Mothership. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044
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June 13th, 2017, 18:29 #299
Wanted to pop in and say a huge thanks for the ruleset.
Will be running my first DCC game tonight!
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July 10th, 2017, 15:27 #300Warrior-Priest
- Join Date
- Dec 2008
- Posts
- 53
Hi there and thanks a lot for the DCC ruleset!
I would like to start playing with some DCC newbies and I am wondering what is the best way to transport that DCC funnel experience in FG (rolling stats, weird dice...).
As a lot of DCC modules are funnels I guess that quite a few people here have experience in how to handle the number of 0-level chars and stat-rolling in an enjoyable way?
Second, do you think it would be possible to create an extension with pictures of the dice in the dicechain that you can click to roll? Something similar to the icons in the Starwars EotE ruleset.
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