View Poll Results: How should Autosounds Trigger?
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Multiple Choice Poll.
Thread: DOE: Sound Extension
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June 16th, 2017, 06:11 #761
What is actually working good for me right now is:
- Make new Campaign and call it "My Default Campaign" for 5e ruleset
- Disable all the extensions and only leave the official basics and the DOE Base and DOE Sound
- Load the campaign and change all settings to default settings you want
- Unload all modules and just leave the DOE ones (Manual and others)
- Be sure to load Zach's base 20 lvl characters (which have all the effects programmed and loaded)
- Edit all Zach's effects for all classes so that they have a "comment" before the effect. This comment should be the one you will link in Chatsounds.
- Start adding Chatsounds. For all spells, for all skills, for all attacks, etc.
- When done. Close campaign and return to launcher.
You can now access the campaign folder inside the FantasyGrounds directory and anytime you need to create a new campaign, just copy and paste the campaign folder and rename it to whatever you want. Before loading the campaign you can enable all the extensions you need.
Now the question is.... will you be able to make a .ZIP file of your "Default Campaign" and share the folder with anyone that has already installed the DOE extensions so that he/she only has to Unzip-Copy-Paste?
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June 16th, 2017, 08:46 #762
As much as I love the DOE extensions, and I have sent cash to Dulux-Oz and I am sure I will send more soon as even more functionality has been added, there are not actually infinite rulesets even if there is potential for it and 5e D&D is the most common by far.
However, I will make my request in the 5e forum for the chat results only. Dulux-Oz does not want .mod files spread around and what sounds people like for each action or even which ones you have access to will vary anyways (I buy my soundsets as I hate SAAS).
To be clear, I respect his wishes fully. He does a lot of work with these extensions for little reward other than knowing he helped others and the one major request he asks for is respect for his ownership of the code which seems very reasonable to me and I extra tip my hat for the extensions and support he gives.Ultimate License. Running Cyberpunk Red and Mothership. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044
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June 16th, 2017, 11:48 #763
Hey there Dulux-Oz ... time to send you some grief, and this time related to magic characters. You story intro for the magic characters mentions the "ChatBox" so I am thinking that using magic characters will allow me to search for patterns that span individual strings? For example:
What am I doing with the above? Well I've setup a crap tonne of local sounds that are working excellent and I'm piping them to discord swimmingly ... but now I'm wanting more! What I'm thinking is to add in a generic MISS/FAIL sound for melee, for range, for spells. So I was thinking I can only do this using the magic characters and spanning usually 2 or 3 chatstrings. I've got some experience with pattern matching but clearly not adequate, and so i was hoping that you might be able to assist?Code:%[CAST%].*%[MISS%]
I am thinking that ought to span a couple lines of chatstrings. But unfortunately I am pretty sure that I've my pattern syntax wrong.
For a SPELL miss I'm looking at the following 3 chatstrings:
Code:<font color="#660066">PlayerName: [CAST] Shocking Grasp [at Adult Gold Dragon]</font><br /> <font color="#660066">PlayerName: [ATTACK (M)] Shocking Grasp</font> [1d20+2 = 16]<br /> <font color="#660066">Attack [16] -> [at Adult Gold Dragon] [MISS]</font><br />
For a RANGE miss I'm looking at the following 2 chatstrings:
Code:<font color="#660066">PlayerName: [ATTACK (R)] Longbow</font> [1d20+4 = 8]<br /> <font color="#660066">Attack [8] -> [at Adult Gold Dragon] [MISS]</font><br />
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June 17th, 2017, 15:37 #764
Hi Guys
I have finally managed to get Syrinscape to output in Discord, but the remote sound quality is terrible. It works fine on the host but all remote connections suffer, breakup in audio, muffled audio. Just really poor quality to the point it is unusable.
Has anyone got any tips to fix this? Please bear in mind that I am not very technical...If it helps I used the voicemeeter banana method, but open to other solutions like OBS.
Martin
I know this is no fault of FG, but thought this maybe the place to ask!Last edited by Martin153; June 17th, 2017 at 15:39.
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June 17th, 2017, 15:44 #765
First I would check your settings in discord for voice. I use voice activity with the sensitivity set all the way to the left. I also enable the quality of service high packet priority. You might also check the bitrate of your voice channel. If you click on the gear icon next to the voice channel it will pull up a menu for overview, permissions and invites. In the overview, you might play around with the bitrate. I keep it at 64kpbs, but you can try to put it higher to see if it helps.
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June 17th, 2017, 16:06 #766
Have you tried this?
https://youtu.be/9U3TRoS3gpM
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June 17th, 2017, 16:57 #767Celestial Paragon
- Join Date
- Jun 2013
- Location
- Isanti, MN
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June 17th, 2017, 18:54 #768
Yeah thats what I followed. Never mind now. I will email twitching the game for the first time too so will have plenty on my hands.
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June 18th, 2017, 16:23 #769Acolyte
- Join Date
- Nov 2016
- Posts
- 2
Hey WhiteTiki, Can you share your soundchat ? I already buy the module from https://www.matthewj.black/fantasy_g...und_module.htm but the soundchat are missing.
Thank you
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June 18th, 2017, 16:26 #770
Dulux-Oz
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