Thread: Adventures in Middle-Earth
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May 4th, 2017, 11:06 #41
Hi, AlphaDecay.
I'll look into the character sheet not resizing. It used to resize so there's likely just a bug in the sheet since the latest update, I would hope it's not too difficult to fix.
As for the skill references I do not know how to fix that as of yet but it's something I was thinking about recently. I'll add it to the list.
Thanks for reporting these!
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May 4th, 2017, 13:04 #42
- Join Date
- Feb 2016
- Location
- Billings, MT
- Posts
- 56
No problem, if I figure anything out I'll post it. I'm trying to make the AiME module be a standalone (not need the DD PHB open for data/info). Got all of the cultures and virtues done plus reference (although not yet in the reference module format - just organized story entries). Working on classes now.
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May 4th, 2017, 13:08 #43
That's pretty good! I have only had time to enter all backgrounds. Was going to try virtues next as those are simple. Not hard, just takes time.
Anyways, I'll take a look when I get a few moments, at least the character sheet can be used without errors, hopefully it's small enough to fit on all screens. Really the only thing I did was change the minimum height and width. Oh well, I'm sure it will be simple.
Happy gaming!
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May 4th, 2017, 13:11 #44
FYI - you can still resize the character sheet the good old CTRL+click&drag way. See Windows -> Sizing here: https://www.fantasygrounds.com/wiki/...Basics#Windows
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 4th, 2017, 23:13 #45
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May 5th, 2017, 02:25 #46
- Join Date
- Feb 2016
- Location
- Billings, MT
- Posts
- 56
Gotcha on the resize thing, interesting the grabber doesn't work. What follows doesn't solve any problems, but is what I've seen digging through things (as a person who has never looked at the guts of FG before). Anyway I've been digging around on the skill issue and as I understand it, if you don't replace a file, the original is used. So, in the /campaign/scripts folder for 5th edition is a char_skillist.lua file. At line 99 it shows:
Code:match.shortcut.setValue("ref_ability", "reference.skilldata." .. t.lookup .. "@*");
Code:<reference_skill> <name type="string">Skills</name> <index> <id-00001> <listlink type="windowreference"> <class>reference_skill</class> <recordname>reference.skilldata.id-00001@Adventures in Middle Earth PHB</recordname> </listlink> <name type="string">Acrobatics</name> </id-00001> </index> </reference_skill>
Code:<skilldata> <category name="AiME PHB" baseicon="0" decalicon="0"> <id-00001> <locked type="number">1</locked> <name type="string">Acrobatics</name> <stat type="string">Dexterity</stat> <text type="formattedtext"> <p>Your Dexterity (Acrobatics) check covers your attempt to stay on your feet in a tricky situation, such as when you're trying to run across a sheet of ice, balance on a tightrope, or stay upright on a rocking ship's deck. The DM might also call for a Dexterity (Acrobatics) check to see if you can perform acrobatic stunts, including dives, rolls, somersaults, and flips.</p> </text> </id-00001> </category> </skilldata>
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May 6th, 2017, 17:59 #47
Thank you, AlphaDecay.
I'll take a look at this when I can. Though my original intent was to open the PHB so that rules could be looked up and skill explanations could be found but maybe this will allow me to not need to do that.
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July 31st, 2017, 19:07 #48
Typo in the string definition:
Code:<stirng name="char_label_corruption">COR</stirng>
Figure out why the Miserable checkbox label will only ever show "M" instead of whatever my string constant is set to
You're probably better off just using a standard label control for this - and set the anchor to a corner (so width and height aren't inherited) and then set the width etc. yourself. For example:
Code:<label> <anchored to="miserable" position="lefthigh" offset="-25,-35" width="40" height="20" /> <static textres="char_label_miserable" /> <tooltip textres="char_tooltip_miserable" /> <font>subwindowsmalltitle</font> <center /> </label>
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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August 2nd, 2017, 00:19 #49
Thank you very much, Trenloe!!
New version has been uploaded.
AlphaDecay, I haven't done anything about skill description links. My plans to run AiME this fall has changed so I haven't been working on the Player's Guide. I suspect you could modify the extension with your new skill IDs in your own module and it would work, but I haven't dug into it much lately.
Thanks again everyone. Happy gaming!
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August 2nd, 2017, 00:23 #50Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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