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April 30th, 2017, 13:42 #71
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April 30th, 2017, 13:43 #72
Linux and Mac are 100% on Fantasy Grounds target list for native clients
https://www.fantasygrounds.com/forum...l=1#post334617
Of course there is always that thing about mice, men and plans...
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April 30th, 2017, 16:49 #73
This looks cool but what is FGU? I know what it stands for but what will it be adding to Fantasy Grounds once released? Is there an intro post I missed?
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April 30th, 2017, 16:53 #74
FGU is the informal name used to refer to port of Fantasy Grounds to the Unity platform currently in development. FGU will replace the current Fantasy Grounds client and will include improvements to rendering, UI, and networking. FGU will be backward compatible with existing rulesets.
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April 30th, 2017, 16:56 #75
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April 30th, 2017, 17:03 #76Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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April 30th, 2017, 17:10 #77
Great because that is my number one concern! I'm really glad Fantasy Grounds is working to make the product better though. I subscribe to the ultimate license but was really thinking about moving to a full license soon. Glad to hear improvements are coming, even if they cost a little more.
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June 20th, 2017, 05:39 #78
Will FG:U have the ability to adjust font sizes native in the GUI? My eyes are not getting any younger. lol. It would be a nice feature to have.
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June 20th, 2017, 14:52 #79
- Join Date
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You don't have the Big Fonts extension Jolly? My eyes were just as bad when I was 6 as they are now at 60, that extension has saved me a lot of squinting induced headaches.
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July 12th, 2017, 13:11 #80
- Join Date
- Jun 2016
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The font extensions are clunky at best and in reality don't work very well because of how FG is architected. No matter what the developer does things start overlapping and becoming illegible.
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