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  1. #81
    Notes
    The caching algorithm for player cache data has changed. If you revert to Live to join a game, you will need to nuke your cache, or you will get errors.

    Updates

    • [CoreRPG+] The story navigation buttons will recognize (Index) or (Contents) story names in a case insensitive way.
    • [PFRPG/3.5E] Numerical option added to VULN effect.
    • [PFRPG/3.5E/d20M] Added Skip option to On/Off button for combat tracker effects.
    • [PFRPG] Implemented regeneration disabling when appropriate damage taken.
    • [DEV] The module name would incorrectly be appended to URL links in modules. Fixed.


    Cheers,
    JPG

  2. #82
    You might want to check out the options for hiding dice rolls.

    I was testing out the 3.3.0 beta and it seemed like the players would have been able to see when the NPC were rolling spell saving throws from the combat tracker to targetted PC's.

    I do remember that as not happening in the past, but I cannot point to the exact version. So either I have a setting wrong, or somewhere along the way, they element got pear-shaped.

    Poobah

  3. #83
    Quote Originally Posted by poobah_1 View Post
    You might want to check out the options for hiding dice rolls.

    I was testing out the 3.3.0 beta and it seemed like the players would have been able to see when the NPC were rolling spell saving throws from the combat tracker to targetted PC's.

    I do remember that as not happening in the past, but I cannot point to the exact version. So either I have a setting wrong, or somewhere along the way, they element got pear-shaped.

    Poobah
    They should be able to shouldn't they?
    It is their character doing the rolling technically, not the npc.

  4. #84
    No, it's actually the GM doing the rolling. The GM's dice are used and only the GM sees the results. This is akin to a GM rolling behind the screen in a live game. Even though the character is making the save, a GM has the right to roll instead of a player (especially to hide the fact that a save is being made).

    It was hidden previously; I use hidden saves quite a bit and have never had a player indicate that they knew they were making a save.
    I never claimed to be sane. Besides, it's more fun this way.

  5. #85
    Quote Originally Posted by Nickademus View Post
    No, it's actually the GM doing the rolling. The GM's dice are used and only the GM sees the results. This is akin to a GM rolling behind the screen in a live game. Even though the character is making the save, a GM has the right to roll instead of a player (especially to hide the fact that a save is being made).

    It was hidden previously; I use hidden saves quite a bit and have never had a player indicate that they knew they were making a save.

    Very true John,

    In my games, the DM rolls the saves for the NPC's spells. If not, it's too easy for players to then see the rolls and then discern the level of the caster they are facing. Meta-game issues can arise from the information disclosed. While this debate could be carried on endlessly on another forum, I for one, would prefer to describe the events happening to the players instead of announcing to the players .... "Make a DC 19 Dexterity Saving Throw vs. a spell". too much information is being disclosed....

    Can you confirm the bug/error John? In 5e, try to have an NPC target a group of PC's and then roll the spell save from the Combat tracker. My players can see the rolls, can yours?

    PooBah

  6. #86
    sorry, not John, I confused the Avatar.....

  7. #87
    JohnD's Avatar
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    Speaking of 3.3.0... it fixes the extremely annoying issue of token placement on maps and facing status being completely messed up upon closing FG and then restarting it. Essentially you have to take a screenshot of your map before you close to use as a reference for the next time you launch FG and find yourself re-populating 85% of your tokens.

    When 3.3.0 used to be 3.2.4 I was able to use it to address this nice little undocumented feature, but since 3.2.4 was changed to 3.3.0 nobody can connect unless they are also 3.3.0... which then screws up my players for other games they play in. Is there any way to hot fix a small patch to address this issue if 3.3.0 itself is going to be in a longer holding pattern as seems likely?
    "I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."

    - John Diefenbaker

    RIP Canada, February 21, 2022

  8. #88
    Zacchaeus's Avatar
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    Quote Originally Posted by poobah_1 View Post
    You might want to check out the options for hiding dice rolls.

    I was testing out the 3.3.0 beta and it seemed like the players would have been able to see when the NPC were rolling spell saving throws from the combat tracker to targetted PC's.

    I do remember that as not happening in the past, but I cannot point to the exact version. So either I have a setting wrong, or somewhere along the way, they element got pear-shaped.

    Poobah
    Yes, I can replicate this. Whatever options are chosen (hide GM dice rolls/show results to clients) the complete saving throw information is showing on the players side including the save being made, the DC and the result. Additionally the actual dice is showing rolling around rather than just a shadow dice.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  9. #89

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    Quote Originally Posted by JohnD View Post
    Speaking of 3.3.0... it fixes the extremely annoying issue of token placement on maps and facing status being completely messed up upon closing FG and then restarting it. Essentially you have to take a screenshot of your map before you close to use as a reference for the next time you launch FG and find yourself re-populating 85% of your tokens.
    You know, I run plenty of games on 3.2.4 - Castles and Crusades - and have never seen this happen. Is it a 5E thing?

  10. #90
    JohnD's Avatar
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    Quote Originally Posted by Andraax View Post
    You know, I run plenty of games on 3.2.4 - Castles and Crusades - and have never seen this happen. Is it a 5E thing?
    I'd say yes but have noticed it in Rolemaster as well.
    "I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."

    - John Diefenbaker

    RIP Canada, February 21, 2022

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