Thread: DOE: Locations Extension
-
March 15th, 2017, 23:52 #671
-
March 16th, 2017, 01:29 #672Celestial Paragon
- Join Date
- Jun 2013
- Location
- Isanti, MN
- Posts
- 2,682
Mark-Up of -100%, Purchase At of 0%. This should set everything coming in at 0 gp.
-
March 16th, 2017, 01:46 #673
-
March 16th, 2017, 11:25 #674
Hey mr. Dulux-OZ,
How much $Muhla$ to get you to change the function of the inventory tab so that it can be set officially to 0 coin in / out.
My intent is to treat this as store(age) for PC own locations.
Currently if you set it to 0% it tells you the Vendor does not sell / buy.
Thank you in advance for considering this.......Brice AKA BoringMadman
-
March 16th, 2017, 12:22 #675
Oh I don't know, maybe a chocolate bar or two (see here)

I'll see about adding it in for the next release (coming Soon(™))Last edited by dulux-oz; March 16th, 2017 at 12:25.
Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
-
March 16th, 2017, 15:24 #676

Archangel
- Join Date
- Apr 2008
- Location
- Virginia Beach
- Posts
- 3,093
-
March 16th, 2017, 18:20 #677Crusader
- Join Date
- May 2014
- Posts
- 14
So... I figured out the orbit distance problem. I didn't realize orbit distance was being calculated based on certain factors on the page, and while I'm a little annoyed that I can't push those details to move the other way (year length based on orbit distance and not the other way around), I can just finagle the numbers around till I get the numbers where I want them. On the other hand, I have also managed to cause planets to "forget" where they're from by opening the system primary from the link on a system's main page... so that's still a problem.
edit: Also, orbit calculations seem way off considering it seems to put the Earth about 10 million miles closer to the Sun than it is.Last edited by drednite; March 16th, 2017 at 18:39.
-
March 16th, 2017, 18:59 #678Crusader
- Join Date
- May 2014
- Posts
- 14
Also, separate question (sorry for so many posts), what would the day length for a tidally-locked (planet has light side and dark side) planet be, 0 Hours or 1 Year?
-
March 17th, 2017, 01:37 #679
Well, as I've said in the manual and in this thread, the orbit-stuff is a simulation that sacrifices some accuracy for usability - remember, this is not a science simulation but a game.
I'll look into what's happening with the calculations, and see about "reversing" the orbit-time stuff as well.
As computers (and mathematics) does funny things when you have a 0 in the mix I'd be more inclined to use 1 year.Dulux-Oz
√(-1) 2^3 Σ Π
...And it was Delicious!
Alpha-Geek
ICT Professional
GMing Since 1982
NSW, Australia, UTC +10
LinkedIn Profile: www.linkedin.com/in/mjblack
Watch our games on Twitch: www.twitch.tv/dulux_oz
Support Me on Patreon: www.patreon.com/duluxoz
Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz
-
March 17th, 2017, 03:07 #680
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)


Reply With Quote

Bookmarks